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Full Version: Priest Additions
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A few weeks before the class came out, I had a feeling it would; Lispool, the storyline with Ashe, all that jazz gave it away if you think about it. Well I decided to script up ideas for the class, not officially knowing if it was coming out. Never finished it, but I threw out some skills ideas during the build up; and I figured maybe some of them could still be viable to add to the class. This is in no way meant to change the design of the class, rather than it is to extend onto it.

The skills being pitched for later addition;

Support Skills:

Mediaha:

Rank D Invocation

Cost: 40 FP, 4M

Target: Single Ally

The pinnacle of all healing spells, infused with both the power of Mercala and the user, their combined willpower can bring strength to those who are near death. Can only be used when target is at 25% HP or below, if at 0 HP they will be revived as well. Cannot be used when Silenced. Cannot use healing spells on that same target for 2 rounds after using Mediaha. If used on self, effects are halved after calculation.

Rank 1: Heals target by 25% of their max HP.

Rank 2: 35 FP. Heals target by 25% of their max HP + a bonus based on user's WIL/3.

Rank 3: 30 FP. Heals target by 50% of their max HP + a bonus based on user's WIL/3, and causes them to gain a regeneration status for 2 rounds, making them regenerate 2% of their max HP up to 10 HP.

Pariah of Illness:

Cost: 40 FP

Target: Single Ally

Reaching beyond and using the embrace of Mercala's purity itself, the Priest is able cure someone of all of their illnesses. But to do so is a sacrifice its own. All negative status effects (including incurable ones) are transferred from the target to the user, but their duration is also reset.

Rank 1: Learn skill.

Passive Skills:

Divine Lance:

Through using the power of the White Lady's blessings, the Priest is able to enchant their polearm with magic, causing them to enhance their ammunition with Mercala's power. Equipping this skill allows your polearm to do an additional unresistable 10 Light Magic Damage, the effect is halved and rounded down if Priest is not your main class.

Rank 1: Learn Skill. Damage is increased by 1.5x if main hand weapon is a Staff.
Rank 2: Does not take up a skill slot.

Staff's Blessing:

Through using the power of the White Lady's blessings, the Priest is able to bless their polearms with magic, causing them to enhance the accuracy of their polearms with Mercala's power. Equipping this skill increases your polearm's hit by a bonus based on rank. The effect is doubled if your main hand weapon is a Staff.

Rank 1: +2 Hit (Polearms only)
Rank 2: +2 Hit (Polearms only)
Rank 3: +2 Hit (Polearms only)
Rank 4: +2 Hit (Polearms only)
Rank 5: +2 Hit (Polearms only)

Innate Skills:

Purity of Heart and Soul:

Those of Mercalan faith and practice resist the temptation of corruption and strengthen their faith in the White Lady herself. Although this strengthens the spirits which try to harm them.

Rank 1: Resist 10% Light Damage, and 10% Darkness Damage, but takes 5% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 2: Resist 20% Light Damage and 20% Darkness, but takes 10% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 3: Resist 30% Darkness Damage and 30% Darkness, but takes 15% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.

Holy Protection:

Holiness wards off spirits of evil and combats them. Although, if not directly prepared to fight it, it won't work as well. If Priest is not your main class, effects are halved.

Rank 1: Learn skill. + 20% Status Resistance (10% if Priest is not your main class) if weapon is equipped with Holy enchant.


And for those who just want some fun little tidbits;

Full class set prior to addition and changes (the one I made, not Dev);

Mercalan Priest

Class Type: Curate Promotion (Win a battle using three Mercalan skills)

Weapons: Tome, Bow (Artemis was a bow used by Mercala, why not give bow love?)

Class Stats & Growths:

STR: 0 | 0%
WIL: 3 | 40%
SKI: 1 | 20%
CEL: 1 | 30%
DEF: 0 | 0%
RES: 2 | 20%
VIT: 0 | 10%
FAI: 1 | 20%
LUC: 0 | 0%

Offensive Skills:

Defensive Skills:

Sanctuary:

Cost: 40 FP

Target: All allies in 3 square circle AoE

Invocation Rank: D

Using their mind, body, and spirit, the Mercalan Priest creates a holy barrier for their allies to seek haven for a while. This requires lots of focus though, so distractions dispels this boundary. Caster is immobilized and cannot use movement spells or skills unless Sanctuary is deactivated. Sanctuary can be deactivated by casting again while the spell is active. Spell lasts for 3 rounds. The effect of Sanctuary is halved on the caster.

Rank 1: Sanctuary grants 4% Darkness Damage Resistance, and heals 2% HP per round.
Rank 2: Sanctuary grants 8% Darkness Damage Resistance, and heals 4% HP per round.
Rank 3: Sanctuary grants 12% Darkness Damage Resistance, and heals 6% HP per round.
Rank 4: Sanctuary grants 16% Darkness Damage Resistance, and heals 8% HP per round.
Rank 5: Sanctuary grants 20% Darkness Damage Resistance, and heals 10% HP per round.

Support Skills:

Mediaha:

Rank D Invocation

Cost: 40 FP, 4M

Target: Single Ally

The pinacle of all healing spells, enfused with both the power of Mercala and the user, their combined willpower can bring strength to those who are near death. Can only be used when target is at 25% HP or below, if at 0 HP they will be revived as well. Cannot be used when Silenced. Cannot use healing spells on that same target for 2 rounds after using Mediaha. If used on self, effects are halved after calculation.

Rank 1: Heals target by 25% of their max HP.

Rank 2: 35 FP. Heals target by 25% of their max HP + a bonus based on user's WIL/3.

Rank 3: 30 FP. Heals target by 50% of their max HP + a bonus based on user's WIL/3, and causes them to gain a regeneration status for 2 rounds, making them regenerate 2% of their max HP up to 10 HP.

Pariah of Illness:

Cost: 40 FP

Target: Single Ally

Reaching beyond and using the embrace of Mercala's purity itself, the Mercalan Priest is able cure someone of all of their illnesses. But to do so is a sacrifice its own. All negative status effects (including incurable ones) are transfered from the target to the user, but their duration is also reset.

Rank 1: Learn skill.

Utility Skills:

Passive Skills:

Divine Arrows:

Through using the power of the White Lady's expertise, the Mercalan Priest is able to enchant their bow with magic, causing them to enchance their ammunition with Mercala's power. Equipping this skill allows your arrows to do an additional unresistable 10 Light Magic Damage, the effect is halved if Mercalan Priest is not your main class.

Rank 1: Learn Skill.
Rank 2: Does not take up a skill slot.

Arrow's Blessing:

Through using the power of the White Lady's expertise, the Mercalan Priest is able to bless their arrows with magic, causing them to enhance the firing of their bows with Mercala's power. Equipping this skill increases your bow's hit by a bonus based on rank.

Rank 1: +2 Hit (Bows only)
Rank 2: +2 Hit (Bows only)
Rank 3: +2 Hit (Bows only)
Rank 4: +2 Hit (Bows only)
Rank 5: +2 Hit (Bows only)

Innate Skills:

Purity of Heart and Soul:

Those of Mercalan faith and practice resist the temptation of corruption and strengthen their faith in the White Lady herself. Although this strengthens the spirits which try to harm them.

Rank 1: Resist 10% Light Damage, and 10% Darkness Damage, but takes 5% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 2: Resist 20% Light Damage and 20% Darkness, but takes 10% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 3: Resist 30% Darkness Damage and 30% Darkness, but takes 15% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.

Holy Protection:

Holiness wards off spirits of evil and combats them. Although, if not directly prepared to fight it, it won't work as well. If Mercalan Priest is not your main class, effects are halved.

Rank 1: Learn skill. + 20% Status Resistance (10% if Mercalan Priest is not your main class) if weapon is equipped with Holy enchant.