08-24-2021, 11:31 PM
08-25-2021, 12:04 AM
I would like to bring up this thread as a reference to a previous tile duration extending discussion that occurred.
https://neus-projects.net/forums/showthr...p?tid=7536
And utilize the idea and name presented here.
https://neus-projects.net/forums/showthr...p?tid=7536
And utilize the idea and name presented here.
08-25-2021, 12:14 AM
(08-25-2021, 12:04 AM)Autumn Wrote: [ -> ]I would like to bring up this thread as a reference to a previous tile duration extending discussion that occurred.I forgot about this, yeah, this makes sense.
https://neus-projects.net/forums/showthr...p?tid=7536
And utilize the idea and name presented here.
10-21-2021, 07:49 AM
-Scorch, Freeze, Air Shaft, Black Sea, Eternity should all have a max Sub-Rank of 3 instead of 5, this would cause most tiles to last 6 rounds instead of 8, which is a little more managable. (a 2x duration buff instead of 2.5x)
-Geomancy obtains a sub-talent which increases Plant Tile duration by Sub-Rank (3 max)
-Aquamancy obtains a sub-talent which increases Flooded Water duration by Sub-Rank (3 max)
-(Optional) Fulgurmancy obtains a sub-talent which increases Smokescreen Tile duration by Sub-Rank (3 max)
FROM AUTUMN
-Geomancy obtains a sub-talent which increases Plant Tile duration by Sub-Rank (3 max)
-Aquamancy obtains a sub-talent which increases Flooded Water duration by Sub-Rank (3 max)
-(Optional) Fulgurmancy obtains a sub-talent which increases Smokescreen Tile duration by Sub-Rank (3 max)
FROM AUTUMN