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Full Version: Eastern Wind Revamp
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Just because of how soft caps and large stat totals work, Eastern Wind has gradually gotten less and less useful over the years.  I'd like to float the idea of modernizing it in the same way the other winds behave.

Quote:Eastern Wind

Gain a blessing from the eastern winds of agility, increasing the target's accuracy and speed.  If you are closer to the east edge of the battlefield than the west edge, the bonus is doubled.  This bonus lasts for 3 rounds.

Rank 1: 8 FP, +2 Hit
Rank 2: 10 FP, +4 Hit
Rank 3: 12 FP, +6 Hit
Rank 4: 14 FP, +8 Hit
Rank 5: 16 FP, +10 Hit

The other winds grant evade, critical, and movement -- East always felt a bit out of place giving raw stats, as a result.  The current iteration of Eastern Wind is great for low level rogues who are climbing their way to the soft cap for Celerity and Skill, but quickly becomes a waste of Momentum once they reach it.
Why not that, and "increases CEL for the purposes of Turn Order"?
(07-21-2022, 12:34 PM)Snake Wrote: [ -> ]Why not that, and "increases CEL for the purposes of Turn Order"?

Because there's a reason CEL was changed to only account for base CEL rather than in combat CEL to determine turn order.

So you don't wind up having easy access to double turning people.