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Full Version: [v.2.70f] - Grindylow Dysfunction
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The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
[Image: bgc2woo.jpeg]
Probably happens when you target the ground with it, or try to double tap a distant enemy that is in the middle of dying to an animation.
Yeah, I'm curious if the skill might have fired at a weird moment, like if you tried to target an enemy that somehow was defeated.
This tends to be consistently reproducible through targeting tiles with no enemy in them. It doesn't actually check if there's an enemy in the spot - every tile in range will be a blue one if you select it - and spits out a debug if you use it on any tile that doesn't. Easy thing you can have happen if you're rushing and hit confirm one tile short of the enemy.
I see, well as far as that goes, it's been corrected. If it happens again in other circumstances (after the update) please let me know.