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  Tactical Lightforce [Cellsvich adjustments]
Posted by: Snake - 02-04-2017, 05:25 PM - Forum: Suggestions - Replies (5)

[Image: 0d88ab6fe8f74a14869ae306f4e46a31.png]

Before we start, no, those are not masculine genitals that I've drawn, they're the spots that 'need' a public lamppost on. The circles is where the flower gardens should probably be moved to.

[Image: 40e352157a1e46adbde32dcad00fe088.png]
(These things here, for the misinformed)

Cellsvich at night is too dark at the principal meeting spot and some extra light around the spots I've pinpointed could be decent to keep the RP in there more 'alive', it's not as if people leaves when the night comes.

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  Lead tempest with things mutated into guns.
Posted by: Lolzytripd - 02-04-2017, 09:31 AM - Forum: Bug Reports - Replies (2)

It allows you to use the skill, but then proceeds to do nothing.

I know people will bring up the part where it lists shotguns hand guns and rifles in the skills description, but there is nothing broken about allowing things mutated into guns work with this (they don't get multishot, They don't get shotgun bonus) It just allows hilariously edgy character concepts.

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  Not a competent doctor in sight! (Healing injuries)
Posted by: Autumn - 02-04-2017, 12:17 AM - Forum: Suggestions - Replies (5)

Could it be possible to heal our injuries at Doctor Gorri and Remedia and other eligible doctors for a small fee? (Possibly 50 murai or a sum per injury)

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  Friendly Benderly Crafting Menu
Posted by: Kachou2 - 02-03-2017, 09:22 PM - Forum: Suggestions - Replies (13)

Many people know how it's a headache to farm crafting items, and to find certain things, or materials, but what if you have a huge ass load of items? like 500 pieces of ashwood? It's kinda a headache to keep clicking the Craft button, and OKying the pop-ups.

So, what I suggest is, add a 2 little buttons to increase the amount of times X item will be crafted, automatically skipping the OK pop-ups and stuff. That would be very useful. Very useful.

And also suggesting to remove the pop-up and just put it in the UI instead. It's a headache to click on it everytime.

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  Black Eclipses
Posted by: Blissey - 02-03-2017, 02:15 AM - Forum: Suggestions - No Replies

This is a pretty back-burner idea, but it'd be great if Black Eclipses actually happened every 3-5 years as stated in lore. Functionality-wise, Corrupted would feel all emotional intensities at once during this period, and Human characters could "feel a changing sensation" and perhaps get the option to convert into a Corrupted race (that wouldn't require Legend Extending). Also, due to the Black Eclipse, we could even get Black Beasts attacking all points of interest at the same time to further enhance the severity of the situation.

Just a thought.

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  Friends Without Benefits
Posted by: catabur - 02-03-2017, 01:38 AM - Forum: Bug Reports - Replies (1)

Having a positive reputation with Karaten actually increases the cost of teleporting between Cellsvich, Dormeho, and Tannis.

The price goes from 5 murai to 8 murai.

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  Bounding
Posted by: Grandpa - 02-02-2017, 05:23 PM - Forum: Suggestions - Replies (8)

Rebound, as is, doesn't have much reason to be used. Getting the skill, sure, sacrificing one sp for that bonus res is very useful for ghosts. But very, very few seem to actually use the skill. I think it could use a bit of an upgrade and I have two ideas for just that.

The first is that it heals your scaled res +5% per rank, with a max of 25% or 30% with a white spirit.

The second is that it heals more based on the number of enemies claret called, that way it would work better with Red Rain (another skill that is almost never used, or even invested in by ghosts). Perhaps 10% more healing per enemy claret called and rebounded?

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  Lunar Lunatism
Posted by: Yashatari - 02-02-2017, 08:13 AM - Forum: Bug Reports - Replies (2)

Lunar lunatism isn't applying the correct buff effects.

This effect and all inflicted status effects last for 3 rounds, and have LVs equal to half of your Scaled SAN.

http://prntscr.com/e3gheg - My Sanity
http://prntscr.com/e3ghip - Shivania van Fenrir, who was inflicted with.

I was making my newest build, Slightly modifying it, Testing out charm which i rarely use(rp reasons), and i stumbled across this. I was originally testing it out on Jammers, But i wanted to try a player incase the lvl gap was an issue, It wasn't.

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  Query: Aptitude 'Bonus Stats'
Posted by: Joseph Jostar - 02-02-2017, 02:56 AM - Forum: Balance Fu - Replies (1)

Has it been intentional that every stat point gained from Aptitude counts as 'bonus stats' for various purposes? I can see it as being kind of a downside to getting so many points, but it's rather strange and INCREDIBLY unintuitive to people who aren't deeply versed in the game's mechanics. You can't buy traits that you technically qualify for if it's by APT stats, your youkai contracts don't increase from APT FAI, it causes Overload to fry basically every character in the game because it counts as 66 or 77 bonus stats at ALL TIMES...

It's just overall strange, frustrating and unituitive. Is it really necessary to be this way? There's basically no way for a new player to understand all this beyond having it explained to them specifically and carefully.

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  Wind Gasher, The return.
Posted by: Raigen.Convict - 02-02-2017, 01:07 AM - Forum: Bug Reports - Replies (1)

[Image: 3f0477a1da8a333c371c4e0974117b6f.png]

Wind Slasher does not list its Talvyd boost effect.

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