Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 84 online users. » 3 Member(s) | 78 Guest(s) Bing, Google, Yandex, Lolzytripd, zericosmic
|
|
|
Hotbar Issues |
Posted by: Grandpa - 01-28-2017, 02:50 AM - Forum: Bug Reports
- Replies (15)
|
 |
They're still here. Placing melee weapon, or at the very least sword basic attacks on the hotbar and using them does nothing. It flashes as if they're going to be used and then nothing happens. It just eats your momentum. As it has been.
|
|
|
10* Idea: Mutation Weapon |
Posted by: Kameron8 - 01-28-2017, 02:46 AM - Forum: Suggestions
- Replies (1)
|
 |
Just an idea to spin around to tinker with in the future -- an item that has the ability to mutate its weapon types at will in combat. To put it into 10* syntax, it'd look a little something like this:
Grants ability: Mutate
Mutate: Costs 4-UL/8 Momentum to use. Changes the weapon type to a type of your choosing.
This would open up menus that first let you choose type or subtype, then a list of all types/subtypes in the game to choose from depending on what you chose. The benefit of this weapon is that people can start dicking with all of the strange interactions in the game, like tome shotguns. The drawback of this weapon is that people can start dicking with all of the strange interactions in the game, like tome shotguns.
|
|
|
Fortune Win |
Posted by: Kameron8 - 01-28-2017, 02:32 AM - Forum: Balance Fu
- Replies (5)
|
 |
Hit and Evade buffs were recently tuned down to help diminish the impact of buff stacking, but the golden child was left untouched: Fortune Wind. This ability is the most effective evade buff in the game, often beating out blind (when blind fighting is accounted for). Please tune down the evade, as was discussed in the associated thread when these nerfs were being discussed.
Fair_and_balanced_fortune_wind.gif
|
|
|
Soul Pace, the (should be un-)breakable combo |
Posted by: Haunted Evil Pajamas - 01-27-2017, 10:29 PM - Forum: Bug Reports
- Replies (1)
|
 |
Boxer's passive Fighting Pace recovers FP when you end your turn with at least 3 momentum
Dullahan Soul Generator recovers FP equal to your remaining momentum*2 when you end your turn.
Both work by themselves, but when you equip Soul Generator while being a Boxer with Fighting Pace, it does not stack, only Soul generator takes effect.
|
|
|
[Board] Notice of New Ownership |
Posted by: Rockabye - 01-27-2017, 07:11 PM - Forum: Sigrogana
- No Replies
|
 |
A poster has been pinned to the board, a message neatly written beneath it.
Chimera Enterprises has undergone a change in management. For all those who have concerns about what this may entail, we're opening our doors on the time listed below to answer any questions you may have. You can also take this opportunity to learn a bit more about the company and its staff that have served Sigrogana for years. We thank you for your continued support, and we hope to see you there!
The date and time information has been listed here.
(Time Zone information)
(4:30 PM PST Saturday)
(7:30 EST Saturday)
(12:30AM London Sunday)
(11:30 AM Sydeny Sunday)
|
|
|
Air Control |
Posted by: Autumn - 01-27-2017, 06:57 PM - Forum: Balance Fu
- Replies (3)
|
 |
Winged serpent can be used while immobilized, by using anything that boosts you into the air such as rising tide, leaping lizard, rajinken, burn up, gain air, Mare Wing, etc.
Can Winged Serpent be classified as a movement skill for immobilize?
Oh also on a side note, backflip is not stopped by immobilize either.
|
|
|
Rituals |
Posted by: Reikou - 01-27-2017, 04:08 PM - Forum: Bug Reports
- Replies (2)
|
 |
Ritual items are consumed even if the user clicks cancel after using the item, I'm not sure if its really a bug but it would be nice if that didn't happen.
Also, if you click cancel in the spirit selection part of the weapon cursing ritual you will still advance to the next screen, although I don't know what happens if you try to choose a weapon after that since I clicked cancel.
|
|
|
Hunter's Folley |
Posted by: Autumn - 01-27-2017, 11:53 AM - Forum: Bug Reports
- Replies (1)
|
 |
When you apply hunted on an enemy AND have the instinct passive that boosts hunted's level by prayer LV, hunted will not re-apply normally due to instinct giving it a higher level than normal.
To replicate:
1) Great Beasts prayer buff any level (tested with lv5)
2) Apply hunted on an enemy. (Tested with bloody palms)
3) Wait 1 round
4) Try to re-apply hunted again, hunted's duration will remain at 1 instead of refreshing to 2.
|
|
|
|