Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 824
» Latest member: JustTouhou
» Forum threads: 11,554
» Forum posts: 57,794

Full Statistics

Online Users
There are currently 145 online users.
» 1 Member(s) | 142 Guest(s)
Bing, Google, Sawrock

Latest Threads
Neus
[3.00j] Kamiya Counterant

Forum: Bug Reports
Last Post: Neus
2 hours ago
» Replies: 1
» Views: 21
Neus
[3.01 v3] Blood Flows Lik...

Forum: Bug Reports
Last Post: Neus
2 hours ago
» Replies: 1
» Views: 16
Neus
[3.01 v3] Bone Breaker

Forum: Bug Reports
Last Post: Neus
2 hours ago
» Replies: 1
» Views: 17
Neus
[3.01 v2] Godray Undertow

Forum: Bug Reports
Last Post: Neus
2 hours ago
» Replies: 1
» Views: 28
K Peculier
The Vegan Curse

Forum: Approved Characters
Last Post: K Peculier
2 hours ago
» Replies: 1
» Views: 105
Miller
This update is just.. kin...

Forum: Balance Fu
Last Post: Miller
Today, 12:06 AM
» Replies: 17
» Views: 664
Rendar
Versatile

Forum: Balance Fu
Last Post: Rendar
Yesterday, 11:53 PM
» Replies: 12
» Views: 201
WaifuApple
Disastrophism 2 Mapping O...

Forum: Bug Reports
Last Post: WaifuApple
Yesterday, 09:30 PM
» Replies: 3
» Views: 116
CabbitNet
Character Application - H...

Forum: Applications
Last Post: CabbitNet
Yesterday, 08:31 PM
» Replies: 0
» Views: 24
Neus
[v3.00j] Eventmin Mob Too...

Forum: Bug Reports
Last Post: Neus
Yesterday, 07:35 PM
» Replies: 1
» Views: 78

 
  In caecus Boxus?
Posted by: Snake - 01-22-2017, 06:39 PM - Forum: Balance Fu - Replies (3)

Can Blind cleanse enemy Geist Schritt?

Can the enemy be unable to get the Geist Schritt buff while Blinded? Or atleast become unable to nullify the attack (but still dash forward, if they have Blind Fighting on)?

They shouldn't be able to counter things if they can't like uh, see, to confirm if the attack they're trying to counter is really what they guessed, right? It also gives some counterplay to their gimmick. (And even inflicting Blind will be a hassle because of Geist Schritt Zwei, so it's all okay.)

Print this item

  About explaining things to new players.
Posted by: Ranylyn - 01-22-2017, 10:58 AM - Forum: General Discussion - Replies (6)

No, this isn't another thread about "Guys, please don't be dicks when it comes to people building suboptimally" or whatever. I promise, this is something else, and I come to you not on a high horse, but nibbling on humble pie.


Let's get some ketchup for my harshbrowns, here: I'm the kind of guy who gets bitter and irate and basically becomes a jerk (despite my best efforts to avoid this, some things outside of SL2 get to me and then I come to SL2/ the forums with pent up frustration and am not as level headed as I'd like. Honestly, I'm ashamed of that. Thing is, RP is my escapism, it calms me down.) and as such, I generally tend to shy away from explaining the rules to new players who break them, lest I end up driving them away from the game.

Discussing classes and skills is one thing, but when it comes to "Um, this is an RP game, please stop using the IC chat for saying OOC things" I'm just not comfortable being the one to speak up, because I've seen people like Naruko. I basically try to hint by replying to them in LOOC or whatnot, but when they don't grasp it....

This exact scenario is something I've been seeing a few times, lately, and I was basically hoping to get some opinions on how to best address the situation. I don't want to be rude - and I KNOW I can be a very rude person - so I thought I'd weigh in with some of you on the best ways to go about this. I mean, demanding "Follow the rules or suffer the consequences" is a last resort to be used by GMs, not the first line of defense. There has to be a more convenient way of convincing people, right?


Here's an example of what I mean. This is paraphrased from an actual conversation less than 24 hours ago. I remember the name of character C, if GMs need to know. Character A is my recently unretired phenex, Character B is someone who seems to be trying their hand at RP at the very least, and Character C is... well, character C.

*I see the two walking by. They see me. They get into a fight. I spectate.*
Character B: invite them, they is phenix and can revive us.
Character C: Okay.
*I realize they're likely new so join up to answer questions and offer guidance. After a short while...*
Character B: so wat shall i call you then i mean you have a name right
Character A: I usually go by "Summer" if you wanted to stop calling me "The Phenex."
Character C: Just in case you didn't see it at the top of the screen, I'm _______. Not really into the whole roleplay thing though.
Local OOC Character A: If you're not saying things in-character, this is the ideal solution. Say and Emote are for roleplay.
Character C: Whatever.


Let's be honest, I just don't know what to do in this scenario that isn't either dickish or going to a GM. Just call me Biggus Dickus Errectus, because all I can do is slap people in the face and make a big mess. Except I choose not to because it's not worth the jail time. Dick jokes aside, is there anything more I can do in this kind of situation?

Print this item

  Dragon Gale
Posted by: Kameron8 - 01-22-2017, 10:42 AM - Forum: Balance Fu - Replies (8)

This skill is insanely underwhelming, with extremely low damage and next to no utility. Compared to Terra Strike, it does less, doesn't destroy tiles, and won't hit multiple enemies with the ranged dragon component. Can we possibly see a higher damage scaling, and an additional effect unique to the skill?

For easy reference, here's a side by side comparison with the advantages of Terra Strike bolded:

Dragon Gale:

20-24 FP
80% - 120% SWA in Melee, 100% Wind ATK at range to 1 target.
Range extends by 1 per 3 Ki, up to 6 total range.
Costs 2 Ki per tile of range.

Terra Strike:

20-24 FP
90-130% SWA in Melee, 100% Earth ATK at range to as many targets as the projectile travels through.
Destroys Tiles
Lowers movement of targets in melee range by 3.
Range extends by 1 per 3 Ki, up to a maximum of 10 range.
Costs 1 Ki per tile of range.

This skill needs some love. It's big brother counterpart scales off a defensive stat, does more damage, has more range, costs less Ki, and has an effect. I'd like to see it get its own unique style, too.

Print this item

  Ki AwOHSHIT- *dead*
Posted by: Ranylyn - 01-22-2017, 10:13 AM - Forum: Balance Fu - Replies (2)

Ki Awoken raises ALL stats by 10. INCLUDING Vitality, which is a stat generally untouched by many effects that boost most stats, such as Installs.

This has a rather large impact on max HP on characters who don't already have very high vit, and sees you taking especially nasty percentage-based damage almost immediately after use, further compounded by the fact that you're not even already close to max.

To give you an idea, I have a level 45 monk with about 300 HP. With Ki Awoken, that number increases to 400. This means taking 20 damage on turn 1, 40 damage on turn 2, 80 damage on turn 3, 160 on turn 4, 320 on turn 5, etc, instead of 15/30/60/120/240, while simultaneously ensuring that they have a much lower percentage of max HP available to them (75% vs 100%) for scenarios in which your HP percentage matters (Ghost, Execute, etc)

Overall, I think the skill is basically fine, balanced out by an activation time (3m prevents you from just toggling it off and back on for free to reset the upkeep, unless you want to devote 3m to it) and a large HP upkeep, but this one aspect of the skill does bother me more than it probably should, considering that heals tend to suck right now unless they're magical or percentage based like Prescription Hi Potions, so it's not like recuperating that extra HP loss is something you can realistically expect to do in a large number of scenarios - running away to Meditate in your average PVE fight is one thing, but not a reliable option in many PVP scenarios or against bosses with Rampage.

I was basically wondering if I was alone in thinking that maybe Vit shouldn't be touched by it. (Or maybe another skill to sink a point into to toggle if it adds to Vitality and Sanctity, because of corrupted actually getting penalties from sanctity.)

Print this item

  Die Slow, Mud Puppies
Posted by: Kameron8 - 01-22-2017, 06:33 AM - Forum: Bug Reports - Replies (2)

Black Beasts always play the long, individual death animations regardless of settings chosen for them.

Print this item

  A cat's instincts
Posted by: Autumn - 01-22-2017, 04:46 AM - Forum: Suggestions - Replies (4)

Grimalkin for some reason have the felidae instinct, which gives them a bunch of stats that don't exactly benefit their niche as a race.

[Image: f96f959ea9.png]

They really mostly only benefit from the CEL and LUC, could we possibly see the addition of a grimalkin specific instinct that gives them WIL, CEL, RES and LUC instead? Seeing as how those are the stats they primarily focus on with their bases.

Print this item

  Elemental Turnover
Posted by: Snake - 01-22-2017, 12:47 AM - Forum: Suggestions - Replies (4)

Blazing Turnover = 1 range circle of Cinders LV (25% Fire ATK) around the enemy's landing spot.
--If you slam the enemy against Cinders, it will activate the cinder's effects, dealing damage.

Freezing Turnover = 1 range circle of Ice Tiles.
--If you slam the enemy against Ice Tiles, destroys all Ice Tiles around a 3x3 circle where the enemy lands, but inflicts immobilize on them for 2 rounds.

Quaking Turnover = Break any special tiles where the enemy lands.
--If you use Turnover with 6 or more Momentum, you knock the enemy down.

Raging Turnover = Knock the enemy back by 4 tiles.
--If they hit against anything while being knocked back (walls, rocks, etc.), it will knock them down on impact.

Swift Turnover = Increase animation speed, reduce Momentum used for Turnover by 2. (Making it cost 1M)
--Reduces the Turnover's damage by 50% but can critically hit, dealing full damage if so.

Print this item

  Help, I'm being scammed! [Negotiate bug]
Posted by: Snake - 01-21-2017, 11:37 PM - Forum: Bug Reports - Replies (1)

[Image: b64f914564904ca784c984026786d5b8.png]

When you use the Spellthief's skill, Negotiate, the name of the one you're targeting is omitted.

Print this item

  Izabe Unsummonable
Posted by: Sephentoud - 01-21-2017, 06:22 AM - Forum: Bug Reports - Replies (2)

I have the Iazabe Youkai among my group, unsure if anyone else has it and noticed this themselves, but I can't select her or summon her and her name is forced to be Jack o' Lantern.

[Image: 3c924d2241c2d16a428863553008f180.jpg]
An image of her in combat

[Image: 4f79b34aa74eee63e8bdf9719360b023.jpg]
And an image of her outside of combat, I have not changed her name as I'm still deciding on what to call her at the moment.

I was just wondering what kind of bug this was, hopefully it will be resolved and I can start summoning her.

Print this item

  Carapaced Fingers [Shaitan's strange wound bug]
Posted by: Snake - 01-21-2017, 02:08 AM - Forum: Bug Reports - Replies (1)

[Image: 9770cf5404dc4e6bba525fe878af0776.png]

Isn't a Shaitan's skin covered by carapace? How could this ever happen? (Easter Egg time??? Big Grin)

Print this item

Sigrogana Legend 2 Discord