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Dense Thunder |
Posted by: Snake - 01-19-2017, 07:52 PM - Forum: Suggestions
- Replies (1)
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Can the interaction Shukuchi + Dense Thunder finish with the Monk facing the enemy they kicked?
Currently, the monk will be turned away after warping, giving the enemy an opening to flank the heck out of their butts, thus dropping the usability of this skill interaction.
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debug-export-desc |
Posted by: MegaBlues - 01-19-2017, 03:23 PM - Forum: Bug Reports
- Replies (2)
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"debug-export-desc" seems not to be working correctly. When I logged on and used it, it gave me another player's description combined with my own.
Code: big {visibility:hidden; font-size:0px}
I'm not sure if I did something strange making the description, but this might be worth looking into for solving the bug where monster mobs get player descriptions.
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Setting Sun |
Posted by: Snake - 01-19-2017, 08:26 AM - Forum: Suggestions
- No Replies
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Can the flash part of the animation not happen unless you're sending in a full-powered Setting Sun? Or if the circle range is below 4?
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Terra Strike |
Posted by: Snake - 01-19-2017, 06:07 AM - Forum: Suggestions
- Replies (2)
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Can it be a boring AoE again with reduced WPN Scaling, but with it's range increased by Ki and the 'tile breaking' part only happens in a 2x2 circle around the Monk?
I personally dislike how the 'uniqueness' of this skill got taken for the sake of a new mechanic. Which in the end, doesn't seem to be much different from the new Dragon Gale.
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Add MORE powder [One Hit Wonder] |
Posted by: Snake - 01-18-2017, 05:04 PM - Forum: Balance Fu
- Replies (7)
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Already gave this out in Franku's post, but let me just pin it here to make it more of a solid request for this snake:
![[Image: b2e8498ab7fd44698e84dcae1f030b9f.png]](http://image.prntscr.com/image/b2e8498ab7fd44698e84dcae1f030b9f.png)
![[Image: 0f4dc978aa9642798415c3218a342170.png]](http://image.prntscr.com/image/0f4dc978aa9642798415c3218a342170.png)
Can One-Hit Wonder be changed to add critical hit damage in exchange for the power? So it goes like:
+2 Power, 10% Critical Damage (+2 Power, +5% Critical Damage per rank)
+4 Power, 15% Critical Damage
+6 Power, 20% Critical Damage
+8 Power, 25% Critical Damage
+10 Power, 30% Critical Damage
I mean, differently from Daggers, Gun-type weapons don't get a lot of base crit damage, and this ruins my Kinu dreams of going full Donte with a melee weapon combo'd with a firearm to dance in the battlefield.
![[Image: c4c680fffc8a42fbaf73933124128e08.png]](http://image.prntscr.com/image/c4c680fffc8a42fbaf73933124128e08.png)
This is a shotgun.
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Large firearm hit penalty |
Posted by: Filthyfrankster - 01-18-2017, 08:16 AM - Forum: Balance Fu
- Replies (6)
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Along with the idea of being able to two-hand firearms, we come to a certain thing that has been in use.
http://neus-projects.net/viewtopic.php?f=7&t=4299
One handing normally large/heavy recoil weapons like shotguns or sniper rifles with ease.
Normally, They would be a tad too large to properly aim, especially with one hand.
If you're using a certain firearm such as any rifle, shotgun or even the jackhammer. You will suffer a hit penalty of around -50 hit due to your shoddy stabilizing.
Handguns such as the normal peashooter or the quickdraw are fine, thanks to akimbo and all.
If you do decide to wield any of the large weapons with the two-handed grip of it, you'll ignore the hit penalty.
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Sheathsword, not end turn. |
Posted by: Lolzytripd - 01-18-2017, 03:58 AM - Forum: Suggestions
- Replies (20)
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Could we have sheath sword not automatically end your turn on use.
This would add some synergy for sayakensa using kensei hexers.
Sheathsword>silent spirit to force them to attack you to proc your sheathed sword.
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Too much blood |
Posted by: Autumn - 01-17-2017, 09:53 AM - Forum: Bug Reports
- Replies (1)
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Just like the zerker shell problem from before, bloodhunt starts at +50 hit and ends at +100 hit, instead of starting at 0 ending at +50
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