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Akaiger
Sudden Death & Evasion

Forum: Suggestions
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1 hour ago
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Miller
Flanking changes.

Forum: Balance Fu
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2 hours ago
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Nekojinn
Envenomed and Enflamed vs...

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Snake
Versatile

Forum: Balance Fu
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4 hours ago
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Snake
This update is just.. kin...

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Sawrock
Yhomas Tamfield - Request...

Forum: Character Applications
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Neus
[3.00j] Kamiya Counterant

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Neus
[3.01 v3] Blood Flows Lik...

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Neus
[3.01 v3] Bone Breaker

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Neus
[3.01 v2] Godray Undertow

Forum: Bug Reports
Last Post: Neus
8 hours ago
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  Silence Spirit
Posted by: Autumn - 01-16-2017, 12:52 AM - Forum: Balance Fu - Replies (14)

Silent Spirit should probably break things such as invocations and guard since it is forcing somebody to attack you, would this be fine?

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  Don't Shovel at Home Simulator
Posted by: Kachou2 - 01-15-2017, 11:48 PM - Forum: Bug Reports - Replies (1)

It feels like it's a bug, but, people on your house that have Farmer status can't dig holes on the house without the owner's assistance.(AKA digging it for them) However, for some reason, They can hoe, water and plant normally.

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  Bandit's Lack of Architecture
Posted by: Lonestar - 01-15-2017, 06:24 PM - Forum: Bug Reports - No Replies

During a Bandit's Den, the 'mini cage' on the picture was spawned in front of the door, making it impossible to move past it in any direction, rendering you stuck. Not even the Bandit mob could pass. (This was in a core floor of a Level 70 BD, so you can tell how disappointed I am right now.)

[Image: 169bdf80af.png]

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  Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug]
Posted by: Snake - 01-15-2017, 05:25 PM - Forum: Bug Reports - Replies (1)

[Image: 1fa3fe32437e401595ad27d55b6d970d.png]

In one post about Stillness, Darkness reducing 'these' small numbers to zero. You said that all post-round healing is supposed to be one big bunch of added heals, right? Look at that. Instead of healing '9 HP and 3 FP', I'm healing '3 HP + 2 HP + 4 HP(*) and 3 FP'.

This can be replicated with this setup:

>Terrasque Shell + Blood Jewel + Tenacity [Soldier] + Stability [Trait].

I didn't test with Avalon [Enchant] and Regenerative [Potion], but I suspect they might behave like that too, so I'd like for you to check it. (Because I lack resources here.)

PS(*): The '4 HP' is probably the only one working as intended, that seems to be Tenacity [Soldier] (3 HP) + Stability [Trait] (1 HP).

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  Main-gauche
Posted by: Soapy - 01-15-2017, 06:38 AM - Forum: Suggestions - Replies (4)

A dagger that increases the chance of weapon-based parry skills activating (which is a grand total of Eviter at the moment).

10% sounds pretty fair.

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  Triagri
Posted by: Soapy - 01-15-2017, 02:53 AM - Forum: Suggestions - Replies (3)

Similar to this thread, I think it would be pretty nice if Riagri treated Sword/Spear/Axe as valid casting tools.

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  Gae Roadrolla-da [Gae Baed bug]
Posted by: Snake - 01-14-2017, 11:39 PM - Forum: Bug Reports - Replies (1)

Gae Baed's (3 rounds) Cursed Wounds effect seems to be overwriting the duration of Goring Horns' (4 rounds) Cursed Wounds, effectively 'lowering' it. The LV part is fine.

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  Holy Arrow
Posted by: Slydria - 01-14-2017, 09:51 PM - Forum: Suggestions - Replies (2)

Since it seems we're getting more spells that can utilize certain weapons as casting tools, I had a small thought, perhaps Holy Arrow could utilize Bows in this way? It's a small thing but I think it'd be neat.

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  Pushing Aside Bullets
Posted by: Cat15 - 01-14-2017, 02:47 PM - Forum: Bug Reports - Replies (1)

In an earlier thread about Geist Schritt, Dev stated:

"Neus"' Wrote:There are plenty of windows of opportunity if you guess correctly or abuse certain weaknesses of GS. Skills that target locations will not trigger GS. Neither will projectiles. Triggering GS will also trigger things like Cinders in the path of movement.

After testing, both a gun (Magical Nova) and a bow (Windbark Bow) triggered Eins with Attack. Zwei was triggered by both Cripple Leg and the basic attack from Shinken when tested with the Magical Nova. I also tested both weapons with a Spirit Mirror to ensure their attacks were being considered projectiles. Attack was reflected on both of them.

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  Robo Bugs
Posted by: Latto - 01-13-2017, 08:15 PM - Forum: Bug Reports - Replies (1)

Arrow Medibot's Sal Volatile says it revives people, and it gives them the beaten down status, but it doesn't actually give them the 1 hp it's supposed to and instead leaves the target at 0 hp, effectively doing nothing.

Arrow Metal Aegis' Reflector doesn't actually seem to reflect anything: I've tested with wind slasher, aerial razor, fir, libegrande, sear, straight cannon etc. The only thing I've managed to successfully reflect so far with it is Barghalest's Demon Drool.

Arrow Currently if I use the "Attack" hotkey on my bots' turns, it ends up basic attacking with the hitbox and animation of Firthrower (it shoots 3 bullets but fires the 4 line AoE that Firthrower has.) Note: I don't have Firthrower equipped (though I was using it earlier.)

It also counts as a different action from basic attack, allowing the regular handgun attack and firthrower-esque attack on the same turn.

(This is actually really nice because it allows bots to actually do two attacks per turn without relying on awkward positioning/cooldowns/crits plskeepitasasubattackcough)

[Image: 896b0d69a8c0f39251ea4b5d544cbe85.png]
[Image: kld6J4L.png]

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