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Akaiger
Sudden Death & Evasion

Forum: Suggestions
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1 hour ago
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Miller
Flanking changes.

Forum: Balance Fu
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Nekojinn
Envenomed and Enflamed vs...

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  About the Tank Meta
Posted by: Poptartu - 01-13-2017, 06:11 AM - Forum: Balance Fu - Replies (16)

This might just be me.. or might be a majority of the population on the server. But tanks are seriously ridiculous right now. I can fully invest into a way of dealing damage and hit for 50 damage against a tank, which, is relatively fine. It's not fine, however, when the tank can turn around and hit me for 250 damage. That isn't balance. That's everyone build a tank time! I keep trying to make fun unique builds, that seem like all the math supports them being decent. Then the math comes up against a tank's math and 90% damage reduction with moves that do their 120 predicted damage cause i'm not over invested into maxing defenses. So, my predicted 800 damage a turn, loses to their 200, cause mine turns into 20. I don't understand how this is considered balanced. It's not fun to have you entire existence turned into 0's cause tanks can stack too many percentage reductions, before 10-40 hp regen a turn, completely negating you.

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  Enchanting Twinking
Posted by: Snakers - 01-13-2017, 03:59 AM - Forum: Bug Reports - Replies (3)

I received this gun and a cosmic cloth from my friend and wiped the Gigantic enchant from it and put on Rampaging from a spatial spiral of mine, and when I tried to trade it back to him I couldn't because of the twinking alert. Naturally this is annoying, considering he's been using this gun for ages on that character.
His character, uriah valentine is on character slot 3 of .binaryProdigy and mine is 3rd slot of Snakers.
[Image: 9afc70cae9c1fff0772bd0e42c830b0c.png]

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  Counterfeit Beasts
Posted by: Trexmaster - 01-12-2017, 10:30 PM - Forum: Bug Reports - Replies (1)

Horned Black Beasts don't count as Black Beasts for the requests to defeat Black Beasts.

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  Vampires are too hot, pls add water. [Lunar Lunatism bug]
Posted by: Snake - 01-12-2017, 07:39 PM - Forum: Bug Reports - Replies (1)

[Image: 865d8cef34554ace9de10d0b84f66111.png]

But.

[Image: 2946378c39bb46d0aaf0168ad315657b.png]

Fear is fine, as it doesn't use LV to determine HIT loss.
Hesitation seems a bit odd, looks like a 5 + SAN/2, but I'd like it to be checked too. (Not that I'm against this logic, 5 + SAN/2 on all of them would still be okay.)
Charm is, sadly, using full SAN.

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  Conduiz's effect should be an enchant
Posted by: Autumn - 01-12-2017, 03:26 AM - Forum: Balance Fu - Replies (14)

Honestly, I really like Conduiz's effect for casting stuff, but on the other hand I really think it's effect is too powerful for a material, hell we had to nerf Rockdirt a long long time ago because of this.

I think the effect for using the weapon as a casting tool should be moved to be an enchant instead, is this a little much to ask? I'd like to discuss

Enchant: Mystical (Godly) - Buyable with 2 legend inks or found in the same drop pool as Divine/Vorpal

Mystical - Weapon is counted as a casting tool for the element it's material is associated with. (Galdric = wind, Conduiz = Lightning, etc.)

Possible downsides: -50%/75% Weapon durability, Spells work at 75% effectiveness

What are the thoughts on this?

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  Inner Donte [Demon Hunter buffs]
Posted by: Snake - 01-11-2017, 11:54 PM - Forum: Balance Fu - Replies (12)

Alright, short things short. I'd like to see Demon Hunter be a more selfish class who can do their things by themselves, instead of being always used to be a supportive class for another setup, like Spellthief is forced to. (And even though, Spellthief manages to be a solo class rather fine due to the set of dagger skills and the ability to have more than simple magic.)

Anyway, there goes what I'd like to see changed:

Quote:Cobra:
> Snake Dancer also gives (+10 +20) Evade while Cobra Stance is active. (Disabled if Knocked Down or Blinded) (This is necessary, Soldier alone doesn't offer any Evade buff.)
> Descending Uroboros at Rank 5, adds +1 Snake Dancer dodge to the stack if you knock down an enemy while using it. (A way to enjoy the dodges more, and this shouldn't be a hassle, since Snake Dancer makes an Evasion Check now.)

Quote:Reaver:
> Bonus Bloodshed also gives (+3 +6) bonus STR/DEF per Rank while Reaver Stance is active. (I couldn't think of anything, but this can help to forgive the misusage of stances.)
> Chaser use (85% 95% 105% 115% 125%) WPN ATK (Serves as a way to move, so damage down.)
> Rising Tide (100% 105% 110% 115% 120%) WPN ATK (I don't know why it's damage is high, as it makes the enemy airborne and opens up for Descending Uroboros or Clay Pidgeon.)
> Elemental Rave (100% 110% 120% 130% 140%) WPN ATK (This should have a higher scaling, because multi-hitting abilities are mediocre if their WPN ATK is low.)
> Elemental Rave should also have it's animation sped up for cosmetic purposes. (It should be like 50% faster [like Swift Kagekiri's speed is increased], it's a flurry of slashes and it looks too slow to be flashy-looking.)

Quote:Matador:
> Know No Pain should also give (+1% +2% +3% +4% +5%) Magic Damage Reduction per Rank while Matador Stance is active. (Let's face it, they're on the defensive here, this stance alone doesn't offer anything else but tankiness.)
> Retaliate gives (+2 +4 +6 +8 +10) Dark ATK while Matador Stance is active. (Why build RES in a stance that blocks Physical Damage? I have yet to see this being effective. And Dark is the most resisted type of damage, this will be fine.)

Quote:Desperado:
> Clay Pidgeon's bonus damage is changed to (25% 35% 45%) of your SKI, and also gives (+5 +10 +15) bonus HIT for guns, while Desperado Stance is active. (I could ask for more, but this is enough. Desperado is something to be compared with Magic Gunner, but a bit weaker.)
> 1-Punch KO gives (+5 +10 +15) bonus CRIT for shotguns and launchers only. (This is necessary, Soldier also doesn't offer a lot of crit. Magic Gunner doesn't offer crit, Archer doesn't offer crit.)
> Lead Storm adds +1 bullet round(*) at Rank 5 when you use Lead Storm, regardless of the weapon type. (This needs a reason to be at Rank 5)
> Wild Ride, at Rank 5, automatically casts Lead Storm at it's maximum range, in the end of the ride. (It would be nice to have more decent gun skills, and since this is almost impossible to pull off without Monk or Overcharge. The better.)

(*) EDIT: Two bullets in Lead Storm would be pretty OP if mixed with Magic Gunner's One Overcharge, so yeah, only one extra round is fine.

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  Something wrong is not right. [Thousand Stabs is not updated bug]
Posted by: Snake - 01-11-2017, 10:59 PM - Forum: Bug Reports - Replies (2)

[Image: 5609c0d3dee5416f8f06e6bfa7a70005.png]

First, we start with this. Tooltip not updated. This is sure direct. But I'm suspecting that the damage had not been updated too, here's my proof:

[Image: 75a600840b414c899a83ba7f2ddd9dcd.png]
[Image: b32eefc49dac4160ae0ab0fff642852a.png]

I'm using a a 111 WPN Atk Aberration Spear + 52 Scaled LUC + 70 Lightning ATK Charging Swift Thousand Stabs with Redgull Enchant from Mage class (not the badge). And it does pitiful damage against an Arena Combatant with 40 DEF, while running Demon Hunter/Evoker.

[Image: f6e0fb602f6f4775b4fb6e36b5d0b4a5.png]

As seen here, the attacks left alone did like 56 physical pierce damage, for an extra of 12 physical lightning damage. Ending up in 68 damage? Alright, let's kick the 40% Physical Damage reduction from the Arena Combatant. It would do around 75 total damage. Now looping back at my WPN Atk + Scaled LUC + Lightning ATK, the number is absurdly low for an addition.

Something wrong is not right here, tasukete kure, Dev-sama.

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  Voilegard: The Newly Reestablished Darkwood Village
Posted by: Cat15 - 01-11-2017, 11:29 AM - Forum: Sigrogana - Replies (2)

Posters are put up around the Darkwood Village, and on the notice board in Cellsvich:

The recently resettled village in the Darkwood has officially been reintegrated as an Imperial settlement, under the new name Voilegard. Under the guidance of new mayor Silvana Lacoste, Voilegard aims to become a strong lumber milling and agricultural community capable of producing resources for the rest of the Empire. Towards this end, sharecropping farms and public housing for workers are being developed to invite those seeking homes and employment to find such while helping the Empire's newest town to become a strong trade partner with its sister cities. Please, feel free to inquire about such opportunities at the Voilegard town hall, located in the western reaches of the village.

Additionally, the Hallowbrook Orphanage is now located on the second story of the town hall. The classroom will be open to provide education to all children of the village. Liliana Lacoste will take over many of the duties pertaining to the orphanage.

A town hall meeting will be held shortly to address any suggestions, concerns, or complaints from the village. A militia will be established in future, after a leader is chosen: Until such a time, defense of the village will be the exclusive domain of the Sigrogana Guard.

Glory to the Empire. Long live the Emperor.


Upon the posters within Voilegard itself, a list of new village policies are also listed:

Abandoned Village/Voliegard policies

Economic:
*Emphasis will be placed upon encouraging agriculture and lumber production, in order to create sufficient exports to establish trade routes with the rest of the Empire.
-A public workhouse and sharecropping farm will be established to attract workers to ensure adequate food and raw material production, and to fund public spending. The primary target for workers are the homeless and unemployed around Sigrogana. Part of their income will go to the village itself. They should have enough income they keep to save up to eventually buy their own land to live and work on within the village.

*Village revenue generated from taxes and public sharecropping will primarily be used to fund public works and infrastructure, including fees for maintenance of the Salamander Structure, and to fund the village militia.


Defense:
*A militia will be formed for the purpose of defense against potential threats to the village, such as bandit gangs, Black Beasts, and the monsters inhabiting the abandoned manor north of the village.
-An individual will be chosen to head the militia. Said militia leader will be placed in charge of preparing and organizing the village's defense, as well as training and recruitment of militia members.
-The militia will primarily deal with larger threats to the safety of the village, or attacks against the village itself. Law enforcement and smaller threats will be left to the Sigrogana Guard. The militia may assist with such matters at the request of guards, and may address urgent issues until guards arrive should they be absent.
-The militia leader will cooperate with the Sigrogana Guard on defensive and law enforcement matters. Sigrogana guard members hold authority over militia members during incidents.

*A small detainment area will be established due to the absence of a Mage's Guild. The purpose of this area will be A.) to hold prisoners until a guard can transport them to Fort Arjav, B.) brief detention of individuals should it become necessary in instances where transport to the Fort Arjav prison be unnecessary, and C.) holding of offenders to be dealt with locally.
-The majority of common bandits (NPCs) captured by the militia will be publicly executed locally, for the purpose of deterring future attacks upon the village or the nearby roads.

*Means of dealing with the threats within the manor north of the village will be carefully researched, as a preemptive defense in case the creatures within should attack the village.

Law (Mostly the same as regular Empire laws, but stated for clarity):
*Vigilantism will not be tolerated. Any individual committing a crime for the purpose of 'taking justice into their own hands' will be prosecuted without leniency.
-Actions still may be taken in self-defense or defense of another. However, prosecution may still occur on a case-by-case basis if actions taken were unreasonable or those being defended are violating the law.
-Individuals may still assist guards and militia members on-duty and reasonably acting in accordance of the law when specifically requested to by guards or militia members, to the extent of which the request is made. If the guard or militia member requesting aid is clearly acting against the law, the individual may still be prosecuted on a case-by-case basis.
-Individuals who attempt to assist the guard or militia and are told not to get involved, but pursue in their assistance may be arrested at the discretion of the guard or militia members in question.
-Actions taken for the purpose of investigation of individuals must remain entirely within normal law. Exemption will only be made when acting with approval of the Sigrogana Guard or a Sigrogana official with such authority.

*Direct threats, threatening behavior, and actions clearly intended to incite violence are violations of the law. Use of false but reasonably realistic-seeming tools or otherwise means of such actions does not provide exemption from the law.

*Reckless use of weaponry or magic in the populated areas of the town outside of emergency is prohibited. This does not include training in appropriate areas or otherwise legal use for defensive purposes.

((The town hall meeting will take place Saturday at 6 PM CST. This post was made with GM approval. For members of the village, feel free to add me on Discord to request to be added to the village Discord channel. Cat15#0193 ))

((Edit: Town hall meeting postponed a day so more people could make it.))

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  [QUE] Flanking Bonus
Posted by: Autumn - 01-11-2017, 08:59 AM - Forum: Bug Reports - Replies (1)

For melee weapons at least, flanking a target will give you 50% flanking from the sides and 100% flanking from the back, the patch notes imply that you will gain these only if an ally is within melee range of your target? Unless I'm reading these notes wrong or something.

I feel like it should be 25% from the sides and 50% from the back in a 1vs1 shouldn't it?

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  Null and Void
Posted by: Soapy - 01-11-2017, 06:59 AM - Forum: Balance Fu - Replies (7)

.

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Sigrogana Legend 2 Discord