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  Dangerous wounds
Posted by: Snake - 12-21-2016, 06:54 PM - Forum: Suggestions - Replies (3)

Can wounds get Red Color, Bold-fied and Italic-fied for more emphasis? Sometimes people can't see them in the middle of let's say, a Jackhammer hit-spam on the battle logs.

Example (this didn't happen, just example):

Quote:Lazy Blonde attacks Black Beast with Black Gloves and hits them!
Black Beast takes 894 Blunt physical damage.
Black Beast is now suffering from a major salt wound.

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  Destiny Copy Spells Skill bar
Posted by: Akame - 12-21-2016, 12:35 PM - Forum: Bug Reports - Replies (1)

Destiny Copy Spells seem to be working fine now when I use them from the skill list, but they are still are rank 1 when I used them from the skill shortcut bar.
Like, the Blink from my skill list is 8 range, and the Blink from my Skill shortcut bar is 4 range, even after re-stealing the skill.

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  SL2 Version 1.71
Posted by: Neus - 12-21-2016, 06:02 AM - Forum: Announcements - No Replies

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.71
New Material - Conduiz, a lightning-themed metal.
New Religion - Added a prayer tool for the Nameless God.
New Youkai - A variation Youkai, Jhunn, has been added.
Black Beast Escalation Part 1 - Once the total number of packs defeated is 50 or higher, a new type of Black Beast will spawn. This version has a chance to drop Magic Mud.
- Boxer's Sturm Shreik base scaling changed to 80% + 10% per rank (from 100%.)
- Boxer's Orkam Drehen base scaling changed to 80% + 7% per rank (from 100%.)
- Boxer's Korkenzieher base scaling changed to 90% + 8% per rank (from 110%.)
- Black Knight's Forced Move FP cost, pull strength, and slow effect LV have been adjusted.
- Razing Salamander's default material is now Firebark.
- Sayakana's material type is now cloth.
- When using Copy Spells from a non-Rogue class, Rogue Destiny characters are now treated as having the maximum rank of that spell.
- Material Change Kits are now a separate option on alchemy devices.
- Set effects now only give bonuses per unique item equipped, meaning you can't get a set bonus by equipping two of the same weapon, for example.
- The contribution to packs defeated made by militia during Black Beast attacks is now shown as a region message.
* Bug Reports
- Darkwood Kitchen Set didn't display its use icon.
- Material Change Kits were still being taken if you selected cancel.
- Vent Petale was working if you had two swords or two spears equipped instead of the actual requirements.
- Darkwood Moon Painting had an icon error.
- Gravestone was not giving its bonus Claret Call damage.
- Flottement will now only move you if the tile you'd move to is a valid battle tile.
- Having your FAI reduced too much could cause a loss of minimum contracts (which should be 5 regardless of stats).
- The level up button was not going away after increasing a craft level to the maximum possible level.
- The footprints in the Darkwood Manor were showing at too high of a drawing layer.
- Having auto-end turn unselected could cause issues with double turns and various other things when controlling allies.

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  Extra slots For free?
Posted by: Raigen.Convict - 12-21-2016, 12:44 AM - Forum: Bug Reports - Replies (5)

At the moment everyone or almost everyone seems to have five extra skill slots for free, unsure if this is a bug or intended.

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  Earth Shatteringly boring
Posted by: Autumn - 12-20-2016, 11:41 PM - Forum: Balance Fu - Replies (1)

I think that rank*2 bonus damage is a boring effect for most quaking skills and it seems to be a prevalent theme amongst at least half of the quaking skills in general, is it possible to open discussion about these skills gaining more properties than rank*2 bonus damage? For example I have a couple suggestions:

Quaking Execute: Effect is changed to be similar to Galren enchanted magaisendo, and breaks all tiles in a 2 range diamond around the target.

Alternatively: Deals half of that damage in earth magic damage around the target.

Quaking Elemental Rave: Damage is changed to earth or keeps slash damage in the air.

Any thoughts and/or suggestions?

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  Godly Breakdown
Posted by: Lonestar - 12-20-2016, 05:02 AM - Forum: Suggestions - Replies (9)

Could we have a small chance of getting Godly type enchants (Vorpal, Divine etc.) while breaking down items? Like, 5~10%?

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  [Board] Chimera Yuletide Feast
Posted by: Rockabye - 12-20-2016, 01:19 AM - Forum: Sigrogana - Replies (1)

A poster has been pinned to the board, a message neatly written beneath it.

[Image: Nq7Vc2e.png]

Yuletide is almost upon us, and Chimera Enterprises is opening its doors to all! A grand feast will be prepared, and in the spirit of giving the admission price will go towards presents for the orphans of Hallowbrook orphanage. The admission fee for one will buy exactly one present, but further donations will be accepted. The festivities don't stop there, as we'll also be hosting an ice sculpture competition for you to demonstrate your artistic talents. The fun wouldn't be complete, however, without the timeless excitement of snowball fights and sledding. We will be providing the snowfield and sled, so make snowmen out of your friends and ride down the dunes! That brings us to our special mystery guest, who will be arriving to share in the Yuletide spirit. Who could it be? You'll have to see for yourself, so we hope to see you there!

The festivities will be held at Chimera Enterprises, located in the east Cellsvich residential district. For information on the time of the event, please refer to the above poster.

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  Argent Stab (Wrong Injury?)
Posted by: Ranylyn - 12-19-2016, 04:17 PM - Forum: Bug Reports - Replies (1)

Bite Wound and Stab Wound are two different things.

Argent Bite gives a Stab Wound.

Intentional? Probably not.

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  Specific Embers
Posted by: Autumn - 12-19-2016, 07:16 AM - Forum: Suggestions - Replies (8)

Fenrir's gentle embers effect only guards against Fenrir slows, as in specifically the lantern flame, could we have the fenrir slow be turned into celicus, so that Gentle Embers would protect against Celcius instead? There wouldn't be any change but the status effect itself.

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  Elemental gi's
Posted by: Lolzytripd - 12-19-2016, 02:07 AM - Forum: Balance Fu - Replies (2)

We have four current elemental gi that proc an effect when a spell is cast of the corresponding element.

Could we have this changed to whenever a spell is cast, OR damage of that element is inflicted.

that is all ( I'd also like to see more elemental gis, but thats a completely different idea)

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