Accidental Examination - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Accidental Examination (/showthread.php?tid=3931) Pages:
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Accidental Examination - MegaBlues - 12-26-2016 Foraging, such as double-clicking on wood piles or medicinal plants, causes the information window to appear for the last material gathered. Example: You collect 1 Yama Blind. You collect 1 Wellwart. The medicinal plant crumbles. This would cause the information window for Wellwart to pop up. EDIT: This is also a problem with chests, if that helps you diagnose the issue. Anything that you double-click which gives you items, it seems. Re: Accidental Examination - Neus - 12-27-2016 Doesn't occur for me. Re: Accidental Examination - Raigen.Convict - 12-27-2016 This happens when you double-click too fast for me, no other details can be given, but it is replicated almost 100% when you double click very fast. Re: Accidental Examination - Shujin - 12-27-2016 It does for me aswell, a little annoying but bearable so I didnĀ“t report it. Re: Accidental Examination - Neus - 12-27-2016 Which nodes exactly? The only thing I can think of is if it's something near the right side of the screen and you're somehow clicking the 'item get' pop-up. Re: Accidental Examination - MegaBlues - 12-27-2016 It happens when you double-click wood nodes, herb nodes, and treasure chests. It's nothing from double clicking the side screen pop-up, but it does happen when you double click something that would cause the notification to appear. Re: Accidental Examination - Neus - 12-28-2016 Read what I posted more carefully. It isn't just 'every node' because I can't reproduce it, so I'm asking which nodes exactly produce this behavior. Screenshots would be helpful so I can see your screen size, etc. Re: Accidental Examination - MegaBlues - 12-28-2016 To be more specific, they seem to be nodes which vanish after use that can be potentially gathered from multiple times. http://imgur.com/a/O3NLC (Respectively, a chest full of gold, a Forest-based medicinal plant, and a wooden node. I'm sure this problem also happens with ore nodes in dungeons which vanish after use, but I don't have a mining character.) Chests which give multiple items at once, medicinal plants which don't vanish after use, and the Stolen Good caches/Goblin caches don't seem to have this issue, or at the very least, I wasn't able to trigger this. EDIT: I just made this happen with a chest, so add that to the list. It was in a BDP, and it was trapped. Re: Accidental Examination - Snake - 12-28-2016 Try using Auto Click 2.2, and you'll see it. Happened often when I used it on BDP nodes, to be more exact. Ones that can expire after being depleted. Re: Accidental Examination - Neus - 01-04-2017 I made a small change to these, let me know if it still occurs in 1.73b. |