Adaptable Humans - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Adaptable Humans (/showthread.php?tid=4231) Pages:
1
2
|
Adaptable Humans - Kameron8 - 02-15-2017 Several races gain disproportionately little benefit from Sanctity. Several threads came up on this in a broad sense, but since they've accomplished so little I've decided to zero in on one race in particular. I suggest Humans, who are supposed to be the most common race, gain the following benefits for 'Quick to Master'. Quote:Old: Humans live in a world where they must constantly adapt to situations and circumstances they find themselves in, which makes them more versatile than other races. They gain +2 class skill points for every class. Quote:New: Humans live in a world where they must constantly adapt to situations and circumstances they find themselves in, which makes them more versatile than other races. They gain 2+Scaled SAN/5 class skill points for every class. This would give Humans the ability to do things other races can't. Right now, they are the equivalent of humans in Dragon Ball Z: racially inferior. Re: Adaptable Humans - Autumn - 02-15-2017 I'd like this a lot, hell, Lispoolians even have 4 base SAN but really nothing to benefit from it except a bit of status res. Re: Adaptable Humans - Grandpa - 02-15-2017 This is really good. I genuinely would love to see more love for humans. Maybe it should be 1+scaled san/5 or even just scaled san/5 instead though? Re: Adaptable Humans - MegaBlues - 02-15-2017 Humans really need some benefit for apparently being the most common race. You'd think they'd be more than the poster children for mediocrity. Re: Adaptable Humans - Neus - 02-15-2017 I don't think so, humans aren't so bad that they deserve an extra 8-10 SP per class (AKA, around 40 SP total, between base and promoted) and it doesn't really make a lot of sense for this sort of benefit to scale off of SAN anyway. Re: Adaptable Humans - Kameron8 - 02-15-2017 "Neus" Wrote:I don't think so, humans aren't so bad that they deserve an extra 8-10 SP per class (AKA, around 40 SP total, between base and promoted) and it doesn't really make a lot of sense for this sort of benefit to scale off of SAN anyway. Do you think there's anything that does make sense for Sanctity on humans? It's a bit of a buzzkill to underperform in essentially all categories as a race. Any idea or starting point we can use that you think works would help immensely in figuring something out. Re: Adaptable Humans - Neus - 02-15-2017 It's not like Sanctity is a useless stat for them. I don't think it needs changing. Re: Adaptable Humans - Shujin - 02-15-2017 Sancity is quite the useless stat for them actually, cause you need to spend points in it that are simply better spend somewhere else. Most races don´t only get the bonus from San itself but racial bonuses, making a single point in SAN alot more useful to them, and it´s still hard to build a valid SAN cahracter outside of Vampires. If not sancity, maybe we just go similiar route as suggested in OP just with Scaled APT/6 or something? That would make humans decent...They need the extra class points kinda to make up for their lack of racials and immunities certain races have. Re: Adaptable Humans - Akame - 02-15-2017 I'd be for something more simple like giving them +5 Skill points in all classes instead of a formula based on SAN or APT. They are supposed to be more versatile in what they do in comparison to other races and having 2 ranks in a skill hardly fits as "more versatile". Re: Adaptable Humans - MegaBlues - 02-15-2017 I agree that even if Humans don't get anything specifically scaling off of San, they need boosts to their radials. There's little to no reason to pick one, mechanically. |