Lantern Bearer Rework! - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Lantern Bearer Rework! (/showthread.php?tid=4269) Pages:
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Lantern Bearer Rework! - Egil - 02-24-2017 I believe that other classes (namely, Evoker and Magic Gunner) have the 'multiple elements' theme downpat and are much more effective at it than Lantern Bearer. Thus, LB has become one of the most sparingly used classes, seldom used outside of gimmick builds. I would like to change that. So, this is a rough idea of what I think that an modern version of LB might look like! If icons are needed, I can try and help make them! Criticism is appreciated! (Did I mention that these concepts/numbers are rough? Take them with a grain of salt!) "dat boi" Wrote:Theme: Fire/Light Re: Lantern Bearer Rework! - Lolzytripd - 02-24-2017 I oppose this idea vehemently The only thing LB needs is a line based spell that uses the element of of the current lantern. An invocation that uses the Element of the lantern (I'mma firin mah lazor) more Gish support for spears. Re: Lantern Bearer Rework! - Snake - 02-27-2017 While I agree with the 'uniqueness' and logic from holding a Lantern to produce light and fire damage. I disagree with the removal of the other flames. This would work if those powers were, instead, transferred to the right classes, such as: Altera going to the hands of Hexers, as a buff to Eternal Darkness. Rebia becoming a secondary effect to Gentle Torrent. (When the water sphere reaches the end, it explodes in Rebia.) Golem getting transferred to Monk's Terra Strike as an AoE mystic punch to the ground to rip tiles apart. Fenrir moved to Verglas, making it a mini-secondary effect of something getting hit by Crawling Spikes, a la Nachbeben. Re: Lantern Bearer Rework! - Lolzytripd - 02-27-2017 The whole gimmick of lantern bearer's offensive side is imbue spear with elements, giant aoe's of all elements, and a lame single target focus beam that should be a line based laser Re: Lantern Bearer Rework! - Egil - 02-27-2017 Sure, if there are a few cool things with LB that people want to maintain, give them to other classes. Imbue Spear could be a Duelist skill, Evoker does giant AoE's of all elements better than the current LB does, and Focused Beam... if you really want to keep that, could just be a Mage skill. I don't think that LB has enough going for it right now to justify leaving it the same. Re: Lantern Bearer Rework! - Lolzytripd - 02-27-2017 Honestly I feel that Elemental Aoe's is lantern bearer's gimmick and that Evoker stole it from them. LB existed long before Evoker got it's invocations LB had Altera Long before Hexer showed up You want to rip LB apart and make a new class out of its core design, the lantern. However LB has its merits, dev recently gave them Water/lightning aoe's ( the best in size in the game) Instead of Wrecking what exists why not fix its problems. Hardlight and Bask inlight both are high SP sinks that try to do the same thing. Make one of thema single point investment Passive that requires being slotted and leave the other one a 5 point non slotted passive. Raging flame Changed to a slotted passive that scales on elemental attack 2/4/6/8/10% unresistable scaled elemental attack Warding light to give Will with Res to put it on par with other promo class stat passives. The other skills have it right however. Add some more offensive options A line/ cone based laser ( of the current element) An invocation that's basically a map wide super charged lantern spell. Re: Lantern Bearer Rework! - Autumn - 02-27-2017 Due to a few recent buffs and the new lantern flames, and especially gentle embers, I think that Lantern Bearer is pretty solid where it's at, a medium damage support mage with large AoE capacity. Re: Lantern Bearer Rework! - Slydria - 02-27-2017 I wasn't going to post at first because frankly I had nothing to add to this thread, I don't like the ideas and I think Lantern Bearer right now is great. But this: "Egil" Wrote:I don't think that LB has enough going for it right now to justify leaving it the same. I think this is very wrong, Lantern Bearer has plenty going for it: - Good damage in a large area with a large variety of elemental choice. - Good healing in a large area that can revive. - Provides bonus stats in a large area. - Can apply debuffs/auxiliary effects in a large area, notably ones such as Blind, Silence and Interference. - Can provide Elemental Resistance. - Can provide Status Immunities. - Curate Promotion means it has access to skills like Pray, Quickness, Rescue, Brighten, Graft, Mass and so on. Now that's not to say it's perfect, here's what issues I think LB has. - Lacks status infliction without sub-class Hexer backing it up. - Focused Beam hitting a little too softly for the trade-off of AoE and bonus effects. - Golem's effect being particuarly lacking, it could probably use a bonus interaction like how Typhur can knockdown Airborne enemies. - Guiding Light being a painfully situational skill and thus forgotten entirely, especially now that you can Gentle Embers Altera for the Blind Immunity. - Raging Flame being too weak after GR. 10 Damage is tiny nowadays. - Eternal Flame is required, being a sub-class Lantern Bearer and having to manually active Eternal Flame is annoying since it's such a core feature of the class. I really think it should be made a passive where it's always active. Re: Lantern Bearer Rework! - MegaBlues - 02-27-2017 I would say that Lantern Bearer needs, more than anything, a way to use all of its elements effectively. GR gutted multielement classes, as well as a few nerfs when their AoE was extremely powerful, so I could see a few quality-of-life changes being great for them. >Allow them to use Light ATK as a replacement for their Elemental ATK. Maybe let them go 50/50 Light ATK + Element ATK of the aura used? >Buff Salamander's Burn to 5 per rank. >Buff Fenrir's Celsius to 3 round duration. >Reduce the cost of Skyhigh by 8 per rank. There's no reason this should be more costly than Crystal Rose. >Reduce Pheonix CD to 2 rounds. I.E. every other round. >Remove distance range penalties completely. >Buff Raging Flame to 15% Elemental ATK per rank. >Buff Bask in Light to 5% Elemental Resistance per rank. >Buff Imbue Strike to add +1 range to spear attacks, as well as change spear attacks to magical damage. >Make Guiding Light give the target Blindness immunity for 2 rounds. Allow it to be affected by Farlight. >Allow Focused Beam to inflict whatever ailment the aura would (Pheonix would inflict Glowing) for double the duration and level. Increase the scaling to 100% SWA + 140% Elemental Attack. Allow it to be affected by Farlight. Decrease the FP cost for all ranks by 5. Maybe allow Spears as a casting tool? Re: Lantern Bearer Rework! - Lolzytripd - 02-27-2017 another issue is how bad lantern spells scale. You need to invest in a lot of passives as an LB, Then your spells have bad scalings, and your pretty much required to full rank them for any use at all. |