[OOC] Auto Mute - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: [OOC] Auto Mute (/showthread.php?tid=607) Pages:
1
2
|
[OOC] Auto Mute - Ranylyn - 01-17-2015 So I just logged on to this: Could we auto-mute (for, say, 15 mins) anyone who has more than 3 consecutive messages in OOC? Because at that point it's just spamming. EDIT: "Or you could just turn OOC off!" Yeah, shut up. If you're RPing a battle, it takes time to realize the spamming is an issue, go through multiple menus to open your preferences (since you need to click your status and be careful not to leave party) and turn it off, by which point it's already been disruptive as sin. Re: [OOC] Auto Mute - RoboCat - 01-17-2015 Though I feel like it's not that big of a problem at-all, if it was considered, your idea is waay too strict. I say somewhere in the seven to ten area. Re: [OOC] Auto Mute - catabur - 01-17-2015 You could just, I don't know, switch between the "Battle" and "Talk" tabs when you need to. They're there, you know. Re: [OOC] Auto Mute - Ranylyn - 01-17-2015 "[url=http://neus-projects.net/viewtopic.php?p=3624#p3624 Wrote:RoboCat » Sat Jan 17, 2015 12:50 pm[/url]"]Though I feel like it's not that big of a problem at-all, if it was considered, your idea is waay too strict. I say somewhere in the seven to ten area. There will almost always be that one person ninterrupting streaks of 7-10. Example: OOC Illuminati64: everyone is actually themselves irl in another form OOC Illuminati64: who found themselves in pink's tower OOC Illuminati64: and can't remember shit OOC Triel Wolfblood: wat OOC Illuminati64: also in another universe OOC Illuminati64: EVERYONE IS ACTUALLY EVERYONE FROM SL1 IN ANOTHER FORM AND UNIVERSE WHO CAN'T REMEMBER ANYTHING AND WHOEVER DIDN'T PLAY SL1 IS A CULTIST IN THIS GAME IN ANOTHER FORM WITHOUT MEMORIES OOC Illuminati64: Plot twist OOC Illuminati64: sl3 confirmed While this would have definitely been 7 in a row, Triel's simple "wat" interrupted it. Three is definitely more than enough for one person to talk uninterrupted if they type entire sentences. "catabur" Wrote:You could just, I don't know, switch between the "Battle" and "Talk" tabs when you need to. They're there, you know. Giving OOC it's own tab so you can disable it in "All" without completely missing out on parties and trades is an infinitely superior idea. Re: [OOC] Auto Mute - Blissey - 01-17-2015 If someone's spamming, leave it up to the GMs and their jurisdiction. You don't have to have OOC on. Nothing important ever happens on OOC anyway. Re: [OOC] Auto Mute - Ranylyn - 01-17-2015 "[url=http://neus-projects.net/viewtopic.php?p=3631#p3631 Wrote:Blissey » Sat Jan 17, 2015 1:59 pm[/url]"]If someone's spamming, leave it up to the GMs and their jurisdiction. You don't have to have OOC on. Nothing important ever happens on OOC anyway. Parties. Trades. Someone needing help, either stranded in a dungeon or missing an item to unlock a class or something. But I actually got warned recently for asking people to stop this kind of stuff. So clearly the GMs don't care about that, and I really can't leave it up to their jurisdiction. Re: [OOC] Auto Mute - Blissey - 01-17-2015 "[url=http://neus-projects.net/viewtopic.php?p=3632#p3632 Wrote:Ranylyn » Sat Jan 17, 2015 7:03 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=3631#p3631 Wrote:Blissey » Sat Jan 17, 2015 1:59 pm[/url]"]If someone's spamming, leave it up to the GMs and their jurisdiction. You don't have to have OOC on. Nothing important ever happens on OOC anyway. Turning OOC off doesn't impede requests from coming through. At least, I hope not. If GMs aren't desisting the spam themselves then it looks like you have a direct report to write to Dev. Re: [OOC] Auto Mute - Ranylyn - 01-17-2015 *sigh* Next time it ("It" meaning GMs doing nothing/ warning the wrong people/ etc) comes up, I will definitely be taking screenshots. I didn't want to be "that guy" about this crap but it looks like I might have to. Re: [OOC] Auto Mute - Trexmaster - 01-17-2015 "[url=http://neus-projects.net/viewtopic.php?p=3631#p3631 Wrote:Blissey » Sat Jan 17, 2015 1:59 pm[/url]"]If someone's spamming, leave it up to the GMs and their jurisdiction. You don't have to have OOC on. Nothing important ever happens on OOC anyway. Dev gives update warnings in OOC, so if you happen to have it off, and an update is coming around, you might get surprise booted off the game. Re: [OOC] Auto Mute - Blissey - 01-17-2015 Then he should probably use GM Announce for that sort of thing. OOC shouldn't be something to keep on imperatively. |