Ghosted - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Ghosted (/showthread.php?tid=6359) |
Ghosted - Kameron8 - 08-09-2019 I feel as though Ghost has so many effective tools offensively and defensively that it beats out many classes in almost every conceivable facet. It's no secret that Ghost is one of, if not the most popular classes in the game right now. Because it has so many tools to keep itself alive, deal damage, and properly leverage some of the best weapons in the game, it very rarely loses out to other classes in competing archetypes. Before making a suggestion, I'm going to cover some of the reasons I have for making this claim. As always, I appreciate the time taken to read through this. Re: Ghosted - Autumn - 08-09-2019 A good read, I also think that Eclair Lacroix could use some touching up in another thread at some point because it is also currently a huge problem, all of the changes proposed in the latter half of the post are changes I'd much welcome, I'd also possibly look into making Rebound not suck out FP anymore as that can be quite a huge problem sometimes, and further fuels just how much versatility Ghost even has compared to most other classes in the game. Re: Ghosted - K Peculier - 08-09-2019 I absolutely agree with everything said here. Especially with the regards to changing wraithguard and crutch spike. Ghost at the moment is so disgustingly easy to optimize that rather than being a 'berserker' kind of class that gets stronger when its weaker its just now a death lord of unkillable damage from the very start of any battle. "All that for a drop of blood." - Actual quote from ghost who took damage before rebounding all the HP and FP back. The only thing I can really dispute is you only calling ghost a large support for 'other strong classes'...When lets be honest, it can support EVERY other class even if duelist/ghost abilities are the only thing you use. Its just that good. Re: Ghosted - Senna - 08-09-2019 I kinda agree here. Ghost is too overtune(I'VE BEEN PREACHING THIS FOR A WHILE TOO), it ain't even funny. I've died to spikes spam (Guess what! hey more they spam it, the more range! You can't even outrun the damn thing. You haven't seen shit until you've met someone that builds AROUND spike spam and healing with rebound and so on, a Ghost/VA with impure ice with a river sword for more salt), I've seen people lolrebound themselves from 50 HP to half health FROM spamming the spikes/twister and covering people on the battle field with them. (If there damage wasn't so damn high, people out here taking 150-200 damage from spikes/twister alone a turn.). It's pretty much the easier class to deal massive damage with minimal effort. Its like, they'll just be super tank, they'll just do burst damage, they'll just lolheal, they'll just autofear, they'd reduce reduction, they'd silence, they'll just get more bonus damage. What's that? Low health? Let me just EI you real quick. My rant aside, I do like the class and what it does, since I do have a character call the Immortal Cat (Deadass unkillable) just because of what the class brings to the table but it's too good of a class that works with literally everything lol. This is why it's meta and why it's so popular. All the suggestions made, I can get behind. The first step to bring this class down a bit. Re: Ghosted - SolAndLuna - 08-09-2019 I agree with all the suggestions given here, as well. The way Ghost is right now, there is very little reason not to use it with the incredibly powerful and versatile tools it has, compared to most other classes. Re: Ghosted - Hanzo - 08-09-2019 I do agree with the first suggestion. What more, even though I do play ghost, I did not even know that such was a thing. It was probably not intended. The seconds on is fine as well, and I completely agree with you. However, I do not think the cost of Blood Spike should be increased, as it would leave the skill completely overshadowed by twister. Twister offers far more utility for the cost of just 2% more HP, despite the range - one you get only after going dangerously low on HP anyhow. Likewise, the argument that it needs to be nerfed just because River Sword exists is completely insane. Re: Ghosted - Senna - 08-09-2019 No? I'm not saying because River sword exist it should be nerfed, I'm just giving a good example of a random build that can simply abuse them. Blood spikes and twister are one of the strongest magic abilities in games WITHOUT any extra stuff like that. You can easily do 150-200 damage with them a turn, and it's AOE damage so whoever is around you at the time is also getting hit with this 150-200 damage a turn which is crazy. Because all the price is 5%-10% of your health. If you are truly running Ghost then losing health benefits you more as well as they can always just lolrebound or lolEI after spamming it. Aside from that, yes ghost is over loaded. Re: Ghosted - Autumn - 08-09-2019 Hanzo post_id=37361 time=1565351575 user_id=2041 Wrote:I do agree with the first suggestion. What more, even though I do play ghost, I did not even know that such was a thing. It was probably not intended. The seconds on is fine as well, and I completely agree with you. However, I do not think the cost of Blood Spike should be increased, as it would leave the skill completely overshadowed by twister. Twister offers far more utility for the cost of just 2% more HP, despite the range - one you get only after going dangerously low on HP anyhow. Likewise, the argument that it needs to be nerfed just because River Sword exists is completely insane. Blood Spike as already stated does a ton of damage, even more than a lot of invocations would, its utility over twister would be the larger amount of damage, these skills already snipe you across the map. Re: Ghosted - FaeLenx - 08-10-2019 Wraith always struck me as funny as an extra 300 HP unless the ghost was silly enough to stay within reasonable AoE range of it. It would be great if it could be coded to take damage from AoEs before players did, with that in mind, because even if you do manage to whip out an overcharged isenshi it'll still be reduced by 30% a lot of the time. Re: Ghosted - Kameron8 - 08-20-2019 Hanzo post_id=37361 time=1565351575 user_id=2041 Wrote:I do agree with the first suggestion. What more, even though I do play ghost, I did not even know that such was a thing. It was probably not intended. The seconds on is fine as well, and I completely agree with you. However, I do not think the cost of Blood Spike should be increased, as it would leave the skill completely overshadowed by twister. Twister offers far more utility for the cost of just 2% more HP, despite the range - one you get only after going dangerously low on HP anyhow. Likewise, the argument that it needs to be nerfed just because River Sword exists is completely insane. As others have mentioned, the main benefit of picking Blood Spike over Twister is the additional damage. Twister offers a huge amount of utility with the pull it provides, but has less universally applicable 'optimal times to use'. Often, people who aren't using cinders won't even take Scarlet Twister because of the SP investment. Making Blood Spike hurt the caster a bit more than it already does should (hopefully) shunt the ability from "use this every single turn unless your opponent is full anti-magic" to an actual decision about resistance spreads, number of targets hit, and current health. I can't imagine the aforementioned change would ever dissuade a Ghost from using this skill as often as possible when two or more enemies are able to be hit simultaneously, but the intent was to trim small bits of power, and not chop the legs out from under the class. |