Martial Magical Inflicts - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Martial Magical Inflicts (/showthread.php?tid=10362) Pages:
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RE: Martial Magical Inflicts - Miller - 07-08-2023 (07-08-2023, 03:40 AM)Skullcatrons Wrote: This is less infliction, and more about status resistances in general. Did you read what the thread was about? People running hexer as a sub for a martial weapon without spelledge are usually not building WIL so their infliction rate only hovers around 120-130, halving that makes it 60-65. The average player will have at least 10% status resistance from aptitude alone turning these into a 50-55% chance. As a side note, halving as a penalty for anything would make it possible to resist these inflictions without stat investment until the inflictor has over 200. |