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Purge the feeble-minded... - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Purge the feeble-minded... (/showthread.php?tid=11426) Pages:
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RE: Purge the feeble-minded... - Poruku - 09-03-2024 To me the most egregious one is the Vale. There's no reason why the vale would have all these NPCs, and we wouldn't have that in other inns around the world. The fact they're all unique adds even more to the confusion! I think the Geladyne guards are not as much of a problem because they're there for a reason, to represent a force in the area. I don't particularly mind the fact that we can't be bandits in a place with guards. It makes sense even though it's a shame. To add to this, the reason why the geladyne farm is attacked often is because it's basically the only place in Korvara that has players and isn't inside a city (where guards would instantly arrest us). It's a matter of circumstance that it gets attacked often, but I understand the frustration. RE: Purge the feeble-minded... - Lolzytripd - 09-04-2024 (09-02-2024, 05:28 AM)Sawrock Wrote: To note before I get into this: all of this is purely going off of my vibes and emotions. Take everything I say here in the worst way possible.The geladyne soldiers in the training grounds in geladyne outskirts will be removed at the end of Stu's eventline, those were placed there as foreshadowing for a number of conscrips that raided their camp in simulated combat. The first two pictures RE: Purge the feeble-minded... - Sawrock - 09-04-2024 Ooh, so it's an active event running! I hope everyone has fun. :3 Thanks for the good info! RE: Purge the feeble-minded... - zericosmic - 09-04-2024 (09-03-2024, 06:26 PM)Poruku Wrote: To me the most egregious one is the Vale. There's no reason why the vale would have all these NPCs, and we wouldn't have that in other inns around the world. The fact they're all unique adds even more to the confusion!My guess as to the reason why that is, is that the Vale is an adventuring hub rather than just an Adventuring guild, likely the biggest adventuring hub on Korvara, the NPCs and why they'd be so wildly different is to represent adventurers coming in from all corners of Korvara to make some dosh, rather than them being vale members. RE: Purge the feeble-minded... - Blissey - 09-04-2024 i can def understand and see why so many overworld NPCs may seem like a deterrent for CRIME, but i also disagree with the opinion that it makes the world feel emptier tbh. well, half-disagree, because i can also see how it does make the world seem emptier. i am a walking contradiction. that aside, i don't think npcs should be in the outer-wilds like that. badlands makes sense due to geladyne occupation. vale also makes sense because, as zeri (who is on vacation btw) stated, it's likely the largest adventuring hub in all of korvara. i think they should stay. i also think the don's npcs should also stay. because, well, it's meiaquar. why wouldn't the don have His Guys near his abode? RE: Purge the feeble-minded... - Poruku - 09-04-2024 (09-04-2024, 05:04 AM)zericosmic Wrote:Right, but that doesn't change the fact that nowhere else has this kind if NPCs in general. I think there's that one other guild in telegrad that has it... Anyway, point is, going by that logic you could have all kinds of places with NPCs in them.(09-03-2024, 06:26 PM)Poruku Wrote: To me the most egregious one is the Vale.My guess as to the reason why that is, is that the Vale is an adventuring hub rather than just an Adventuring guild, likely the biggest adventuring hub on Korvara, the NPCs and why they'd be so wildly different is to represent adventurers coming in from all corners of Korvara to make some dosh, rather than them being vale members. For instance you could have gamblers in the casino, dock workers in the docks, people drinking in the Meiaquar Venue... You could put some members of various tribes around duyuei, farmers in the telegrad fields, etc. But that's not a good idea even if it makes sense. So even though it makes sense in character for the vale npcs to be varied, that doesn't make it a good thing for the game as a whole. I do think NPCs make the world feel empty. It detracts from the importance of player characters. Imo it should only be used to denote the presence of a force, to signify that an area is protected. RE: Purge the feeble-minded... - zericosmic - 09-05-2024 (09-04-2024, 04:30 PM)Poruku Wrote:I mean given how PC adventurers are, I don't think it's odd for the vale NPCs to wear unique looking stuff.. Nor do I really think them looking unique is anything to particularly care about.(09-04-2024, 05:04 AM)zericosmic Wrote:Right, but that doesn't change the fact that nowhere else has this kind if NPCs in general. I think there's that one other guild in telegrad that has it... Anyway, point is, going by that logic you could have all kinds of places with NPCs in them.(09-03-2024, 06:26 PM)Poruku Wrote: To me the most egregious one is the Vale.My guess as to the reason why that is, is that the Vale is an adventuring hub rather than just an Adventuring guild, likely the biggest adventuring hub on Korvara, the NPCs and why they'd be so wildly different is to represent adventurers coming in from all corners of Korvara to make some dosh, rather than them being vale members. And you could. If your character possesses a location, you can just ask for them. And there are members of Duyuei tribes already placed around certain parts of Duyuei, namely near the arena and some farmers down south. Whether NPCs exist in these places is down to the player preference of who's controlling the location. I'm not really a big fan of the NPCs either though, if they exist, i'd prefer them to be interactable to some degree, to be more than just set-dressing, but as it is that'd likely result in a lot of work for something which would lose its novelty rather quickly. RE: Purge the feeble-minded... - Snake - 09-07-2024 Within cities it's fine to have these NPCs being around, but outside is a little questionable. I also don't like myself how the Vale has such a populace of NPCs. It's less the fact it has, but the fact that it has 'too many'. Though this goes as a suggestion. (PS: Geladynians can be pirates too!) |