Spell Snatch - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Spell Snatch (/showthread.php?tid=11530) Pages:
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RE: Spell Snatch - Autumn - 10-30-2024 (10-30-2024, 05:43 PM)Collector Wrote:(10-30-2024, 05:00 PM)Raigen.Convict Wrote: For what its worth, I also add that we all desire this. I will say as a note it does make the Diary Lock weapon part a lot more useful, I think that this suggestion is fine personally if Spell Snatch comes with say a 2 round CD, so there are times where equally the spell snatcher has windows where they can't steal spells very reliably, this also makes it so you can mask important spells behind another spell usage, say using Mass > Rescue > Graft is risky, but not Mass > Graft > Brighten as I doubt you'll miss the Brighten. It is within the lore to say that the spells eventually come back, equally I would not be opposed to recalling the spell again after say 5 rounds (in which case no CD may be needed) RE: Spell Snatch - Collector - 10-30-2024 (10-30-2024, 06:22 PM)Autumn Wrote: I will say as a note it does make the Diary Lock weapon part a lot more useful, I think that this suggestion is fine personally if Spell Snatch comes with say a 2 round CD, so there are times where equally the spell snatcher has windows where they can't steal spells very reliably. Few things I want to talk about, but I'll say that my bias is pretty clear here; I play casters exclusively. I don't want to deal with this proposed change at all, but there's a few good reasons for that:
I understand the class fantasy involved here - I played ST on G6 for a while, and it was some of the most fun roleplay I've had - but playing against this would lead to some of the most disheartening fights imaginable for me. I feel the need to mention that ST has become so prominent and valuable at this point that new casters, such as Ruler (lmao) and Solblader come with preventatives that let them avoid the fate of Spellthief DLC that is Tactician. It's a better pick for a caster than a caster class a lot of the time (healers too, but Priest/ST has been done to death) and gets the anti-mage boons on top of it. That said? If stolen spells return to the caster after five turns (having been 'recalled' or what have you) all of this immediately goes out the window. Losing an important spell isn't an instantaneous death sentence for a fight anymore; I'd gladly play ball on a field where the fight isn't decided solely by a lost spell, but its loss remains a powerful tool to use against me. I want to see how that plays out. If it does go as originally proposed I'd clearly have no choice but to default to Verglas '''casters''', and that's a godless realm populated by range jank, 「Greater Incantation of Expanding Server Lag」, and Entropy. Terrible. RE: Spell Snatch - Rendar - 10-30-2024 If Spellthief snatching a spell just put it on cooldown for 5 (or more) turns. That would be prettttttttttty cool compared to like. "Lose a spell forever in this fight." RE: Spell Snatch - Poruku - 10-31-2024 I would even go so far as to say spellthief could use a nerf/buff where spells that you haven't stolen this fight are weaker and spells you did steal this battle are way stronger. Thus incentivizing spellthief to actually steal and use the spells in the same fight RE: Spell Snatch - Snake - 11-06-2024 Sounds like a funny meme, go for it. |