Seriously, Buff Evokers (and LB) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Seriously, Buff Evokers (and LB) (/showthread.php?tid=1416) Pages:
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Re: Seriously, Buff Evokers (and LB) - Ranylyn - 06-23-2015 Quote:Please show me the last time you've seen an Evoker break one thousand damage. Overload. All I need to say. But here's the math. Evoker/GS vs GS/Hexer. Daisengan Install + Death Knighting = +18 to 8 stats, + 15 to Vit (I don't think Daisengan adds +3 to vit) Total Bonus points before class mods and stamps: 159 Bonus Damage to Overload from DK/Install alone: 795 Overload's Base damage: Will + 38 (R5) + Tome power + +10 (Evocation) x1.3 (Greaper) Also factor in charge mind. "Oh, but that's the absolute most extreme scenario!" Everyone always bases everything on the absolute most extreme scenario. The reduction limitation thread was based completely on luck based chances all lining up perfectly and sacrificing skills purely for that extra reduction. I never said they always break 1000 damage. I said they CAN. That said, I feel like simply adding my two cents on the rest of the thread instead of arguing this point further: Lowering Evoker base damage in exchange for lowering the effects of resistances would be an interesting way of balancing this out. On the flip side, and I cannot stress this enough, Charge Mind basically laughs at the Resistance Stat due to when it is applied in the formula, so if we lower the efficiency of elemental resists, we need to do something about that so that you're not totally dependant on Evasion/Voidveil/Wraithguard against evokers. Re: Seriously, Buff Evokers (and LB) - Sawrock - 06-23-2015 Isenshi doesn't work with charge mind. And to have resistances to all elements, you'd need a build specifically for it; all builds can be built specifically against. So yes, you can switch to another element. Re: Seriously, Buff Evokers (and LB) - Ranylyn - 06-23-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=8005#p8005 Wrote:Sawrock » Mon Jun 22, 2015 11:33 pm[/url]"]Isenshi doesn't work with charge mind. And to have resistances to all elements, you'd need a build specifically for it; all builds can be built specifically against. So yes, you can switch to another element. I think you mean Isendo. Isenshi definitely does. Re: Seriously, Buff Evokers (and LB) - Normal Username - 06-23-2015 Is this even a serious suggestion? If it is, I can only find myself agreeing in buffing LBs, they need more reason to be played as. I mean seriously, evokers are strong enough. There are just some people that hates it with all of their being, and thus, dedicated their characters in countering it. Re: Seriously, Buff Evokers (and LB) - Neus - 06-23-2015 If you can post a typical setup to resist all elements, I can see about making changes to how high the resistances given are. I assume some of it hinges on Sayakana. Another idea would be to increase the damage reduction required for it to be considered 'resisted' (IE, 25% to some higher number). Re: Seriously, Buff Evokers (and LB) - Soapy - 06-23-2015 There is no one specific problem plaguing Evoker. As stated earlier, anyone completely unprepared won't stand a chance at all, but anyone somewhat prepared has the odds stacked heavily in their favor - at least in single fights. Evokers are still the kings of straight-up damage in group PvP, although it still depends heavily on the opponents.. Hexers give up a small bit of that damage for debilitating effects (Wretched Oil, Black Bubble, Spirit Pain), and are generally considered to be one of, if not the strongest class in PvP. Here's everything wrong with Evoker:
And here's what you can do to fix it:
I think lowering Guard's effectiveness to half (and the silly evade penalty, too) would be a step in the right direction, but I honestly don't know what else to do, and that's more a general grievance than one with Evoker specifically. Re: Seriously, Buff Evokers (and LB) - Sawrock - 06-23-2015 "[url=http://neus-projects.net/viewtopic.php?p=8006#p8006 Wrote:Ranylyn » Mon Jun 22, 2015 10:47 pm[/url]"]Oh whoops, my mistake."[url=http://www.neus-projects.net/viewtopic.php?p=8005#p8005 Wrote:Sawrock » Mon Jun 22, 2015 11:33 pm[/url]"]Isenshi doesn't work with charge mind. And to have resistances to all elements, you'd need a build specifically for it; all builds can be built specifically against. So yes, you can switch to another element. Re: Seriously, Buff Evokers (and LB) - MegaBlues - 06-23-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=8009#p8009 Wrote:Neus » Tue Jun 23, 2015 4:47 am[/url]"]If you can post a typical setup to resist all elements, I can see about making changes to how high the resistances given are. I assume some of it hinges on Sayakana. Another idea would be to increase the damage reduction required for it to be considered 'resisted' (IE, 25% to some higher number). The "resistance" proc isn't an issue. This wouldn't change how much damage was taken, only the amount of Momentum it would take. Which is rarely ever an issue. Lowering the elemental resistance given by some items is a start, but again, it's only one of many issues. Also, everything that Soapy said. Seriously, I hope you read that. Re: Seriously, Buff Evokers (and LB) - Poruku - 08-31-2015 In my opinion, if in the lategame people are expected to have at least 20% resist to all elements, then elemental damage should do about 25% more damage than anything else. That means you get slightly raped if you have 0% rez, but you still take no damage with guard and evasion and 50% resist and all the fun things that exist to deal with this. If you just give them more damage, then you would need to balance out your resists in order to not get raped, so there will always be able to deal reasonable damage. In the game Path of Exile, elemental resistances in the lategame are expected to ALWAYS be at 75%, which is the maximum. As a result, elemental damage from mobs deal about 4x more damage, but player elemental damage has ways to pierce high resistance mobs. This normalises the damage, since it means you can never face an enemy which will mitigate more than about 25% than your damage. In the case where the enemy has 0% resistance, you can also go into the negative. This is equivalent to less of an advantage than when you face a high-resist enemy. let's do math. 100 damage 75% > 25% = from 25 to 75 triple damage 25% > -25% = from 75 to 125 1.67x damage A good balance for sig might be around 20% pierce resist for a chosen element. This would make it viable for characters who use a single element for IC reasons. TLDR if you base your strategy around something, you need a way to make that strategy reliable against the things that counter it, even if that means it still gets countered slightly. Re: Seriously, Buff Evokers (and LB) - Lolzytripd - 08-31-2015 People aren't expected to have a Resist all elements build at 60, people who choose to be tanky do, and people who meta their pvp and swap build just to counter someone do. Evoker doesn't need MORE damage, Evoker needs a way to strip Resistances I'd suggest this kind of fix Evoker earth spells cause a lightning weakness on enemies hit, Lightning spells cause a fire weakness, Fire spells cause an Ice weakness, Ice spells cause a wind weakness, and wind spells cause a earth weakness. make this 5% per rank of spell, allow it to stack twice. Add in hitting an enemy weakness giving +1m, this would give evokers a strategy |