Offensive Spells - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Offensive Spells (/showthread.php?tid=2984) Pages:
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Re: Offensive Spells - Neus - 07-27-2016 Just posting to say that I haven't forgotten about this, however I would like a little testing done with the new talents to see if the scalings still hold up or need adjusting. So, when the beta hits, keep this in mind and let me know your thoughts. Re: Offensive Spells - Rendar - 07-27-2016 Neus / Dev I really doubt +5 to some elemental scaling will really make the world of difference. Most of these skills, currently, can't even compare to other multi-hit moves from other classes. Crystal Rose does more friggin damage than sear for crying out loud! I think I'd prefer to see this sort of scaling alongside that, see how they compare together. If it needs adjusting, it'll get it. Re: Offensive Spells - Chaos - 07-28-2016 "Neus" Wrote:Just posting to say that I haven't forgotten about this, however I would like a little testing done with the new talents to see if the scalings still hold up or need adjusting. So, when the beta hits, keep this in mind and let me know your thoughts.Normally, I would agree with the 'lets test this out first' logic. But in this case, there is almost no difference between the old -mancy talents and the new -mancy talents where affected offensive spells are concerned. As it currently stands, four elements can get up to +5 Spell Power each; this value can't be reduced or boosted by any means. With the new system, every element that has a spell for it gets +5 Elemental ATK. This is affected by elemental scaling in most offensive spells. Now here's the kicker: As it stands with offensive spells, there is usually a very minor increase in elemental scaling between ranks, and there are only a handful of spells that reach (let alone bypass) 100% elemental scaling. Put these together, and you'll see offensive spells either remaining roughly the same, gaining a very minor buff, or taking a very minor nerf. In other words, it's likely that spell damage will remain roughly the same. If very minor buffs were all that we needed to make spells work, this topic wouldn't have the suggestions I originally pitched. Re: Offensive Spells - Neus - 07-30-2016 Let me rephrase; I'm not going to have time to touch this right now, but I want to when I can. When you test in the beta, you should see if any of the new talents make much difference to your calculations, so they don't make your intended result too strong or too weak. Re: Offensive Spells - Raigen.Convict - 08-02-2016 All my yes on top of yes drenched in yes with a yes on top! +9000 Re: Offensive Spells - Exxy - 08-03-2016 "Neus" Wrote:Let me rephrase; THANK YOU. Also, some of the scalings could stand to be toned down from their current rates. Especially since the +5% Resistance from Mancies will no longer exist and I rather not see a 1,000+ damage Exgalfa or other things. There are also other things to take into account on this, aside from what was mentioned so far, I'd recommend scrapping this and starting back over after this Beta hits Live. Re: Offensive Spells - Autumn - 08-23-2016 Magic is still in a bit of a bad spot right now, even with all the changes in GR part 2, and especially Evoker. Re: Offensive Spells - Chaos - 08-24-2016 Post-GR2 calculations, comparisons with pre-GR2 calculations, as well as a few tests where necessary, have shown minor, if not negligible, changes:
Overall, it appears that the GR2 update, while providing a slight buff to offensive spells with the revamped -mancy talents, did not make any notable progress to balancing out magic. At the time, I see no need for any immediate changes, and I seriously recommend that we go forward with what's provided in the OP. Re: Offensive Spells - Neus - 08-24-2016 Noted, I'm probably not going to copy and paste all of your suggestions though. I don't think giving mages -much- larger Scaled ATK bonuses to spells is as desirable as giving them stronger elemental ATK scaling, although I'll probably do a bit of both, either way. I'll probably also take this time to outright change problem spells and maybe add some new mechanics to existing ones, as suggested. Re: Offensive Spells - Esther - 08-24-2016 Why does a mage who wants to use fire need to be strong like a fighter? |