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Stat Infliction, it should even be called 'luck-based' anymore? - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Stat Infliction, it should even be called 'luck-based' anymore? (/showthread.php?tid=3400) Pages:
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Re: Stat Infliction, it should even be called 'luck-based' anymore? - Rendar - 09-09-2016 Reversing the values hurts EVERYONE but the people with 0 san. Simply having an inverse feature to CORRUPTED races so that their lower SAN is counted as being something like... 20-30. Re: Stat Infliction, it should even be called 'luck-based' anymore? - Snake - 09-09-2016 "Rendar" Wrote:Simply having an inverse feature to CORRUPTED races so that their lower SAN is counted as being something like... 20-30. Currently, the ride to hell begins at 10 SAN. But a Corrupted discussion is already worth another topic. So for now, since Dev only posts once. Closed? Re: Stat Infliction, it should even be called 'luck-based' anymore? - Autumn - 09-09-2016 It kinda makes sense for corrupted to be weak to status effects, I don't have any issues with that much. Though I do wish that priests weren't so damn resilient to a simple interference proc but I digress. |