Wilting Flowers: Duelist and Eviter - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Wilting Flowers: Duelist and Eviter (/showthread.php?tid=3674) Pages:
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Re: Wilting Flowers: Duelist and Eviter - Neus - 11-16-2016 Anyone willing to test with skills and see what it outputs/if it triggers? Re: Wilting Flowers: Duelist and Eviter - Ranylyn - 11-16-2016 I went into Darkwood Manor as a Duelist (Technically Kensei, but no Kensei autohits) with Eviter to cross blades with the Haunted Armors, since their weapons are axes. Their Eviter worked on my Crystal Rose, but not Sidecut/L'au Dela/Power Gradation. I did not eviter anything in return. So unless mob Eviter works differently, it seems like it only works on autohits. Re: Wilting Flowers: Duelist and Eviter - Neus - 11-16-2016 I added another debug message and made a change that might fix this. Please retest in 1.66c and let me know what happens. Re: Wilting Flowers: Duelist and Eviter - Exxy - 11-16-2016 Edit: I just wanted to say thank you Neus, for bearing with me and getting this fixed. x.x It seems to be working appropriately (for clubs, have yet to test with other applicable ones) as of now: Instance Without VS Bandit Club OOCpine takes 51 Blunt physical damage. Instance With VS Bandit Club Eviter! But OOCpine parries the attack! OOCpine takes 11 Blunt physical damage. Instance With Bow, With Protection from Arrows Bandit Archer attacks OOCpine with Bandit Bow and hits them! Eviter! But OOCpine parries the attack! OOCpine takes 9 Pierce physical damage. As far as Debug Logs go: Bandit Bow Debug: Eviter: Starting check. user=OOCpine, atkr=Bandit Archer, W=Bandit Bow, S=null Debug: Eviter: Bandit Bow was not Polearm in valid parry types. Debug: Eviter: Bandit Bow was not Axe in valid parry types. Debug: Eviter: Bandit Bow was not Sword in valid parry types. Debug: Checking resistance effects and listing them below for 49.5 Pierce damage with a bonus of 0% resistance. Resist Okay? Yes-------------------------- Ammendum; 0 Pure Fire; 0 Hard Light; 0 Quest Stamps; 0 Golden Glow; 0 Monster Elemental Affinity; 0 Customization Dres; 0 Item el_res() and sayakana; 0 Elemental Weakness Status; 0 Bonus Resistance; 0 Elem Mod Status Effects; 0 Debug: Eviter: Starting check. user=OOCpine, atkr=Bandit Archer, W=null, S=Bandit Bow Debug: Eviter: Bandit Bow, , S was a weapon so no dice. Debug: Checking resistance effects and listing them below for 100 Pierce damage with a bonus of 0% resistance. Resist Okay? Yes-------------------------- Ammendum; 0 Pure Fire; 0 Hard Light; 0 Quest Stamps; 0 Golden Glow; 0 Monster Elemental Affinity; 0 Customization Dres; 0 Item el_res() and sayakana; 0 Elemental Weakness Status; 0 Bonus Resistance; 0 Elem Mod Status Effects; 0 Bandit Club Debug: Eviter: Starting check. user=OOCpine, atkr=Bandit Bruiser, W=Bandit Club, S=null Debug: Eviter: Bandit Club was not Polearm in valid parry types. Debug: Checking resistance effects and listing them below for 52.5 Blunt damage with a bonus of 0% resistance. Resist Okay? Yes-------------------------- Ammendum; 0 Pure Fire; 0 Hard Light; 0 Quest Stamps; 0 Golden Glow; 0 Monster Elemental Affinity; 0 Customization Dres; 0 Item el_res() and sayakana; 0 Elemental Weakness Status; 0 Bonus Resistance; 0 Elem Mod Status Effects; 0 Debug: Eviter: Starting check. user=OOCpine, atkr=Bandit Bruiser, W=null, S=Bandit Club Debug: Eviter: Bandit Club, , S was a weapon so no dice. |