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Youkai Skills - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Youkai Skills (/showthread.php?tid=4217) Pages:
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Re: Youkai Skills - Kameron8 - 02-12-2017 Well, three things come to mind. We could: 1. Nerf the %scaling across the board for Summoners using Youkai spells, down from 340. 2. Give Summoners using these abilities a different formula, one that involves SWA. 3. Specifically change the formula for the Youkai spells commonly jacked up to enormous levels. Either way, I find it important to mention I don't think any scaling needs to be touched for the actual summons themselves. Re: Youkai Skills - Rendar - 02-12-2017 Well, that.. or just change how well the defensive stat scaling youkai skills.. scale. From 340 to something a fair amount less. [strike]Also probably lower Paraetta to not give such a large heal. Make it take into account damage dealt AFTER defenses were applied would make the heal a lot less silly.[/strike] Re: Youkai Skills - Slydria - 02-12-2017 Agreed, the Youkai themselves aren't the issue so much as the ones Evoking them. Personally, I'd like to either see a penalty for Summoners doing the Evoking without Bonded Youkai or Installing that Youkai. (Say 25% less damage?) Or taking particular cases and tuning them down, now the ones I think need a look at the most are the ones I've mentioned from the start, here's why: Hunter Wind (CEL scaling, deals damage and applies Hunted, increasing damage by up to 30% for subsequent attacks) Parraeta (VIT scaling, deals damage and heals yourself by half, no cooldown like most heals these days) Ruby Beam (DEF scaling, deals damage and has a chance to Blind) Black Rose (RES scaling, deals damage and has a chance to either Blind or Charm) Drown (VIT scaling, deals damage and has a chance to Silence) Now there are other skills that scale with defensive stats (Mare Wing, Whirlpool, Shatter Beam and partially Deathtouch but I don't find their effects to be as overbearing so they could probably be excused or at least not hit as hard as the ones I've listed.) As for Ice Jet, I think that's less Ice Jet's fault and more the fact that you can use two Arctic Spine Leashes (giving you +30 Ice ATK for both) and Verglas being able to strip Ice Resistance to allow it to deal it's hefty damage without being as impeded as some other elements are. Re: Youkai Skills - MegaBlues - 02-12-2017 Again, I suggest either a rework to elemental attack, or to give each Youkai skill its own scaling. Paretta could probably use 200% attack at level 60, due to its utility and element. It heals and deals damage while only needing a single defensive stat, and the element is fairly rarely resisted. Re: Youkai Skills - Snake - 02-12-2017 "Slydria" Wrote:Agreed, the Youkai themselves aren't the issue so much as the ones Evoking them. Why not make Youkai >spells< cost 10% of your max FP, 5% of your max FP if Bonded Youkai and 0% of your max FP if Installed with the Youkai the spell belongs to, added to the normal FP cost and a 2 round cooldown for those spells/skills listed below, if the user is the Summoner? Re: Youkai Skills - Lolzytripd - 02-12-2017 cool downs are bad mmkay, because they was skills/spells work dev would need to jank code youkai skills to only have a cool down when used by the summoner, or else youkai would take a unnecessary hit youkai only have 6m, they can't double tap attack, most of them don't even have the skill to be reliable attackers. Re: Youkai Skills - Snake - 02-12-2017 "Lolzytripd" Wrote:cool downs are bad mmkay, because they was skills/spells work ![]() So ye, we're on the same train of thought. If Dev keeps nerfing damage, we'll end up only having Evoker/Critduelists for it. Re: Youkai Skills - Neus - 02-13-2017 "Lolzytripd" Wrote:cool downs are bad mmkay, because they was skills/spells work Summoner only CD wouldn't be very difficult to do. Neither would Summoner-only reduced elemental ATK scaling. I also think that CDs aren't bad at all and are actually very important to deepening strategy because it forces people to adjust their usual patterns. |