Tainted but not completely - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Tainted but not completely (/showthread.php?tid=5827) Pages:
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Re: Tainted but not completely - Autumn - 01-09-2019 Well the thing is, is that SAN and FAI are very specific to certain builds, they don't typically fit a melee fighter's role unless under certain circumstances, also not only to mention but old Tainted pertained to STR which was widely used in every physical fighter's build pre-GR, and while that hopefully persists today, some weapons don't benefit from a massive amount of STR as others do, causing a very large imbalance. With that logic one should relate its effects to the weapon stats themselves and not any player stats, I'd hate for an enchant/curse to start becoming a stat buffer after all, I've actually wanted to propose a rework to Cursed effects in general, you never see Haunted/Parasitic/Tainted/Fleeting EVER be used in favor of rustic. You could rework it into an offshoot of the Cursed enchant that monsters are frequently seen with, just have melee weapons inflict a random status from a list (not including stun, of course.) at the cost of some weapon stats, like accuracy/power/critical Or give it scaled weapon power in return for the other weapon stats like accuracy/critical/weight Re: Tainted but not completely - Lolzytripd - 01-09-2019 Spoops post_id=34749 time=1547051820 user_id=193 Wrote:Well the thing is, is that SAN and FAI are very specific to certain builds, they don't typically fit a melee fighter's role unless under certain circumstances, also not only to mention but old Tainted pertained to STR which was widely used in every physical fighter's build pre-GR, and while that hopefully persists today, some weapons don't benefit from a massive amount of STR as others do, causing a very large imbalance. Hmm I think this a good train of thought. Perhaps an unstableness to it where each turn it negatively affects one of the weapons attributes while giving a hefty buff to another. Re: Tainted but not completely - Neus - 01-14-2019 I'd rather change it to drop your status resist if anything. Re: Tainted but not completely - Chaos - 01-15-2019 Neus post_id=34871 time=1547510035 user_id=2 Wrote:I'd rather change it to drop your status resist if anything.Sounds good. Re: Tainted but not completely - Snake - 01-15-2019 Sounds good. |