![]() |
WraithGod - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: WraithGod (/showthread.php?tid=6496) Pages:
1
2
|
Re: WraithGod - Akame - 01-28-2020 Backing Sly's idea as well! I wouldn't mind the intergration of both ideas, actually. Re: WraithGod - K Peculier - 01-28-2020 I would prefer it reverted back to what it was, but Slydrias idea is fine as well. Its a tinge bit silly to spend your first round to literally hug the corner and plop your wraithguard. But thats the reality now. Re: WraithGod - Aqua - 01-28-2020 Yes please god yes, Backing Sly's idea here as well! Re: WraithGod - PantherPrincess - 01-28-2020 I like Sly's first suggestion however I would rather the range stay map wide but the DR drop the further you are. I.E. -1% per tile if beyond 3 tiles, past 30 tiles its negated completely. 4 range isn't justified imo. It cannot attack back, cannot inflict anything, and without a gravestone dies easily so I don't see why you'd be limited to that small of a range. Re: WraithGod - Sarinpa1 - 01-29-2020 PantherPrincess post_id=38851 time=1580253447 user_id=86 Wrote:I like Sly's first suggestion however I would rather the range stay map wide but the DR drop the further you are. I.E. -1% per tile if beyond 3 tiles, past 30 tiles its negated completely. 4 range isn't justified imo. It cannot attack back, cannot inflict anything, and without a gravestone dies easily so I don't see why you'd be limited to that small of a range. ![]() ![]() |