[Complete] Karaten (21/11/2019) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Submissions (https://neus-projects.net/forums/forumdisplay.php?fid=6) +---- Forum: Mapping (https://neus-projects.net/forums/forumdisplay.php?fid=43) +---- Thread: [Complete] Karaten (21/11/2019) (/showthread.php?tid=6516) Pages:
1
2
|
Re: [WIP] Karaten - Sawrock - 11-07-2019 I love it! Re: [WIP] Karaten - Fern - 11-07-2019 This is eye candy! My only concern is how the ASAGO building's colors seem to conflict with the rest of the map but that might be just me... although it's not a big deal. EDIT: Figured I should elaborate, but it kinda feels like the ASAGO building is 'forced in' to me? It's mainly because of the color differences though. Granted I don't think it'd be consistent if the bank building looked different from the other ones just to fit in with Karaten more (unless that is something ASAGO would totally do?). [Complete] Karaten - Slydria - 11-20-2019 I think I've done as much as I'm able to, of course there are still things needed to be done but it'll be up to Dev to arrange that. I'll be sending all the files directly to the boss man. Here's what's not set up: - Lighting Since lighting got an upgrade, I didn't think it would be a good idea to use the old area-based stuff and I'm pretty sure the new stuff is not in the current version of the map editor so unless obj/time_obj/streetlamp just happens to count as a light source in the actual game then that'll have to get set up by Dev. - Overworld Feature I wasn't sure how I'd do this for mine in particular since two of the tiles would be entrances and the other two would be dense. Currently Karaten exits to a test map (karaten_overworld_test.dmm) where the "feature" is just done with markers and marker tagged areas. - Region_marker obj for Karaten The code files said to leave Dev to set that up so I've not messed with that. - Music I didn't know where to search for free to use music, so currently there isn't any. In SL1, Karaten had a music box tune to it so if I did know where to search, I'd probably try and find something that also incorporates that. But aside from that, it should be good to use. Though I do have a lot of ideas for Karaten that I'd like to mention for Dev's consideration when implementing NPCs or whatever other features he wants to put in. - I've also included a Clinic for Karaten since last update. It would basically function the same as the one in Dormeho. - There's a school in the Mage Sector, mostly there to be a public RP area for would-be students. - The Geistritter Headquarters is also located in the Mage Sector, this one was requested and mostly also exists for RP but could also be used to have NPC/s that explain Geistritter lore. - Finally, there's a couple of buildings connected, these are all about Mechanations, the left building handles all the paperwork, licensing, etc. of Mechanations while the right one is a workshop where Mechanations are made. While neither building has a function in mind, I see them mostly as a good opportunity to add on Mechanation lore by having NPCs talk about the process to make and license one. Another idea I had for these buildings is that you could start a quest here where you have to go and find a recently missing Mechanation after their former owner passed away so they could be assessed and potentially given a new role or scrapped. Once finding them, you could either engage in an easy fight or try to convince them to come peacefully (something that is easier to do if you have certain traits or are a Mechanation yourself!) Then either they'd get scrapped if you fought them because they're too much of a hazard or if they come peacefully, they'll be repurposed. [/spoiler] I'll include screenshots in a later post. [Complete] Karaten - Slydria - 11-21-2019 Screenshots (Fair warning, there's going to be a lot here!) East Housing District: West Housing District: Mage Sector: Public Sector Interior: Inn/Tavern: Alchemist/Pawn Shop: Library: Blacksmith: Mage's Guild Clinic: Mage Sector Interior: School: Mechanation Offices: Mechanation Workshop: Geistritter HQ: Re: [Complete] Karaten (21/11/2019) - Tamaki-Kun - 11-21-2019 HOLY SHIBA I'M IN LOVE. PLEASE, PLEASE, I WANT THIS IN SO MUCH. Re: [Complete] Karaten (21/11/2019) - Whitender - 11-21-2019 This come from my mind Slydria, its look good enough while also details you have, I just wonder if the things you used are able to become DISKers for use to use, while I'll wonder what will the NPCs will be. Not going to lie, you now make me wanted to have my house in Karaten as I am sacrificing my place (when this exists ingame) Edit note: I wonder about the Mechna Forest thingy, but have a rest atleast Slydria! Re: [Complete] Karaten (21/11/2019) - BlackLynx3 - 11-25-2019 Looks good so far! Keep up the good work, looking forward to exploring the new city. Re: [Complete] Karaten (21/11/2019) - Coffeeccubus - 11-25-2019 Internal Matilda squeels I guess it's time to return to the motherland. |