With a heavy Boneheart - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: With a heavy Boneheart (/showthread.php?tid=10572) |
RE: With a heavy Boneheart - Rendar - 11-07-2023 So, I don't really have a say in the matter here, beyond "Hey maybe getting to do 3 actions a turn that do more damage than non-basic attackers due to exceedingly high damage scaling of GUI is maybe not quite okay" Whenever I talk about Crit Evade, I see people appearing out of the wood works to go "It's OK. I have 210 crit without even trying hard, and can get even more." This is mostly a Filia thing, and I don't know how true it is.. but, personally, I'd love if maybe crit capped out, overall, at 75%. So it wasn't literally just guaranteed damage because someone couldn't afford to pay the LUC + Boneheart + FAI tax (of which, black water negates FAI) RE: With a heavy Boneheart - Miller - 11-07-2023 (11-07-2023, 01:53 AM)Rendar Wrote: So, I don't really have a say in the matter here, beyond "Hey maybe getting to do 3 actions a turn that do more damage than non-basic attackers due to exceedingly high damage scaling of GUI is maybe not quite okay" Dark Water in it's main iteration, Black Bubble is actually delayed until the start of a new round before it removes your faith. There's a few instant removals, but they're extremely niche like dark water vials or belong to sources that someone running a critical build would rarely consider running. It's notable, but frankly speaking; you're almost never going to see someone use dark water for crit fishing unless they're absurdly desperate. Critical builds with damage exceeding skill/spells by more than a small margin typically belong to Axes and GUI main scaling weapons which double up on SWA and Critical Damage and frankly shouldn't be represented as 'all critical builds'. I don't really see much point in knee-capping critical to some arbitrary number either or removing the third action; a large chunk of the appeal of critical archetypes is access to passives that enable the third action and they're typically seen as 'more fun' by the people who run them. You could cap the upper limit of critical and even critical evade buffs like hit/evade, but I don't think we should ever have minimum/maximums in this game personally. RE: With a heavy Boneheart - Ray2064 - 11-07-2023 (11-06-2023, 10:16 PM)MothEnthusiast Wrote: ... Why is the baseline that you SHOULD be getting an extra action over everyone else every turn? Action economy is the strongest thing in any game like this. You should be fighting tooth and nail to GET that boost, we shouldn't be fighting tooth and nail to PREVENT you from getting that boost. Which begs the question... What baseline of crit should reasonable investment on both sides end up being? 60%? 80%? Or would you have it that investment on both sides ends up with 100% crit rate? Well, you first have to take into account that Crit builds are by far the less stat efficient archetype out there for a reason. There are usually 30-40 points you dump into Luck, which is a stat that does essentially nothing for you but amp up your Critical rate (And CEvade too, but god forbid you wear a ROT +), and unless Lightning attack is part of your build, you're just looking at a big nothing-burger stat that you invest in to play the archetype (without any guarantee this won't die ln you, mind) , but alright,part of the cost for three actions a turn. Assuming you paid your SKI tax, you'll be hovering around only 70-80 Critical for now. Then you'll have to take into account how , as Milkinero said, there's another stat investment to be had for you attacks to deal more damage over the course of these three actions than the average John-Mage, who'll do so while not having bothered with any of this in the first place. If you're a Gun/Dagger user? Congrats, you can skip that step since your weapon type scales off Guile. Lucky you ! You can reach 55 or so of the stat without much issue. If you're using STR, well, hope you enjoy these 15 virtual extra points of VIT so you can invest invest the double in Guile. That's another bunch of stats down the drain, once again, with no guarantee they'll return their investment in the case you're not critting. Then there's the fact your equipment will usually have to be tailored specifically to reach extra amount of critical after that, unless you got Bonder/VA/Hexer-worthy roids. And all of that to hit what- 115 crit pre-battle buffs , if you're really generous ? If you're something like your ol' reliable Ghost/BK, and aren't using an axe, your only reliable crit buff comes from inflicting Fear (if they're not a Shaitan I hate Shaitan), for a grand total of...130 crit, conditionally. If you do use an axe, you sacrifice further of your defensive utility for extra critical, which is fairr, but remains an extra investment that can be just blown to the wind. Given Zerked Shell's boost equals to half of your current missing HP in percent, you'll be looking at a middle ground of 25 crit or so. With the cost of essentially being left stat-starved, without any real utility to call your own , low on FP, defenses, etc. Having your cris denied makes you simply worthless RE: With a heavy Boneheart - caliaca - 11-07-2023 (11-06-2023, 08:23 PM)Autumn Wrote: This does not rise up from nowhere, it has been a largely in-part development over time. With more classes getting easy access to crit evade and improvements to their own kits that have lined them up with stats that go well with Crit Evade, like BKs finding LUC to be an overwhelmingly desirable stat, or Bonders getting access to some incredible basic attacking tools. But that's not the only reason either, the nerfs in question so far may include:I've been calling for crit reduction instead myself for a while. I like that. Also support nerfing boneheart in the interim. One thing people haven't really noted here is those ways of juicing crit usually take momentum and has a negative in battle associated of taking valuable turns. My ass just rocking up with 110 crit evade without doing shit. Same thing for Dr vs evade really. (11-07-2023, 01:53 AM)Rendar Wrote: So, I don't really have a say in the matter here, beyond "Hey maybe getting to do 3 actions a turn that do more damage than non-basic attackers due to exceedingly high damage scaling of GUI is maybe not quite okay" Generally using my Crack builds as examples for these threads aren't super indicative of the overall whole. That build in specific was made cause I was tired of the state of crit evade and wanted to gouge crit to an insane degree specifically cause base crit evade is usually better. It did have 248 total crit but... It sacrificed a lot to get there and was generally a bad build. RE: With a heavy Boneheart - Poruku - 11-07-2023 Boneheart should also allow you to charm undead RE: With a heavy Boneheart - Snake - 11-10-2023 LOL... |