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Real Talk Level Cap Raise - Printable Version

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Re: Real Talk Level Cap Raise - Poruku - 11-21-2017

There's really no point in having a level cap raise. And no, there shouldn't be a grindable softcap to leveling. It would feel horrible because you would never feel like you finished leveling.

I seriously would rather keep level 60 as a cap forever, because there's absolutely 0 need to raise it, other than people desiring powercreep for the sake of powercreep.


Re: Real Talk Level Cap Raise - Shujin - 11-21-2017

At this point and state of the game I absolutely agree that there is no need to raise it. It´s like Dev said it might come in the future but that would be attached to something else or adjusted to a system.

I personally don´t mind powercreeping, because to be honest? Balancing is good and nice, but rewarding "Warriors" to actually have a chance to ever surpassing our "Casual doctor who never fights" should be possible from an RP sort of standpoint. There is nothing I hate more than this unrealistic character that we have everywhere thats level 60 (which is already comfirmed to be in this world some of the most powerful people around, compared to normal Soldiers and citiziens) who never fights or whatever who are stronger than the most dedicated and experinced Warriors.

But if I would ever raise the Level cap? at this point I would only do it in a seriously hard to obtain way. Like you need defeat one insanely powerful boss to get +1lv cap, or do other hard to obtain things thats ICly "Breaking your limit", heck maybe even 5-10 inks for +1level cap to max of 1-3 or something similiarly hard to acheive. So a really really slow progress that is only meant for the dedicated "Powercreeps". Cause let´s be honest, it´s part of the game and of the RP. High dedications should have some level of Reward over dishing out 50 Characters all super powerful. I mean we have those people aswell.


I am by no means a fan of endless grinding, but I am fan of rewarding people of sticking to one character and trying to become better and improve them, Build their story and develope a nice story with them and can actually back this up on their "Sheet", mostly via RP to be honest but hey, I guess thats not easy to pull of in this game so I would ultimately not mind some mechanics to make up for it.
"never feeling done with a character" has also the advantage that you don´t feel like in a "Blockade" with you loved character.


Re: Real Talk Level Cap Raise - Fern - 11-21-2017

I still think a good way of raising the level if cap, if absolutely necessary, is Spoops' idea of getting +1 stat point for every time you proc Roleplay Experience at level 60. If I remember correctly, he thought it should cap at 35 times, and that some of the stat boosters in the game could be adjusted in order for the system to fit in without much trouble.

This, is the only kind of 'Level Cap Raise' I can agree with, sadly. But it's probably better off for a different thread- I'm sure he can elaborate more on it anyway. Seems like a good way to represent character developement to me, too.


Re: Real Talk Level Cap Raise - Autumn - 11-21-2017

I think this is a good thread to elaborate it on, the idea was introducing a bonus level system, only attainable through roleplay experience, you'd obtain roleplay experience and you'd either gain a bonus level on the spot or gain exp towards one, each bonus level gives you +1 stat point, and the bonus level cap would be something like 30 or 35, about the equivalent of 10 actual levels.

This way you wouldn't ruin some of the balance based current level tied mechanics, like Black Rend, glykin regen, stat soft cap issues and etc.

The idea was also supposed to be implemented after a huge nerf to all of the bonus stats, to sort of create a more fair enviroment for people, because currently it is becoming more and more common to start accounting for well fed buffs and other all stat boosters to try and squeeze out as many stats into a build as humanly possible, just to have an edge on people.


Re: Real Talk Level Cap Raise - Lolzytripd - 11-22-2017

before we start talking about bonus stats or raising the cap perhaps we should have a thread about reducing how hard diminishing returns scales at higher stat points

especially when the difference between 70-90 in a stat is 3 scaled points.


Re: Real Talk Level Cap Raise - Chaos - 11-22-2017

"Spoops" Wrote:I think this is a good thread to elaborate it on, the idea was introducing a bonus level system, only attainable through roleplay experience, you'd obtain roleplay experience and you'd either gain a bonus level on the spot or gain exp towards one, each bonus level gives you +1 stat point, and the bonus level cap would be something like 30 or 35, about the equivalent of 10 actual levels.
So basically, we start turning into Eternia.

I'd much rather stick with Shujin's idea (grant level increases for accomplishing very difficult tasks) than force people to pump out endless words just to reach an effective level 70.

But then again, this is all based on a level cap increase we have no concrete knowledge of and a bunch of people assuming the worst of. I'd at least listen to what Dev has planned when it comes around first.


Re: Real Talk Level Cap Raise - Fern - 11-22-2017

"Chaos" Wrote:So basically, we start turning into Eternia.

That's an exaggeration. Eternia is much more RP intensive than SL2, to the point where if you don't log on for a day, you're left in the dust. SL2's system is currently incapable of forcing you to stay on 24/7, and a +1 to a stat of your choosing won't happen 35 times in a day, let alone in two.

Spoops' suggestion seems like the most healthy way of getting a level cap raise at the moment to me, but we should really see what Dev has planned first, yeah.


Re: Real Talk Level Cap Raise - Chaos - 11-22-2017

"Fern" Wrote:that's an exaggeration. Eternia is much more RP intensive than SL2, to the point where if you don't log on for a day, you're left in the dust. SL2's system is currently incapable of forcing you to stay on 24/7, and a +1 to a stat of your choosing won't happen 35 times in a day, let alone in two.
Eternia's mechanical progression boils down to how many words you can pump out. The completely unrelated comparison with pacing aside, you also have to be aware that Eternia logs these RPs, whereas there is no such system in SL2, which means this is much less a requirement to RP as it is a requirement to meet a word quota.

And quite frankly, I see no reason why the staff should have to moderate this when the system provides an alternative that is infinitely easier to manage, and allows for more content at the same time.


Re: Real Talk Level Cap Raise - Autumn - 11-22-2017

I never played Spires of Agatha and nor do I like it enough to know anything much about it, the idea sort of came from the FF4 byond game, where there were bonus levels (With a cap) at max level for straight grinding, which gave bonus stats, I quite liked that a lot as it allowed you to still progress your character at max lvl.


it was an idea haphazardly mentioned in this thread by someone else without much time for me to properly articulate it.


Re: Real Talk Level Cap Raise - Shujin - 11-22-2017

I´d agree with chaos here aswell, this system would also easily be abuseable and doesn´t need any effort to accomplish, just some time.

I mean it´s not hard to just spam some copy past in your whatever chat for quick RP exp. To prevent that from happening that would need moderation.
And yeah, I don´t see anything else really "Healthy" from it. Way to abuseable/doesn´t really need any effort. Even tough I like that the idea behind it that captures the thought of being rewarded to sticking to a character for a longer time and work on their RP, but for the reasons chaos mentioned I don´t think it will be healthy at all.