[Dodgers] Cel Cel Cel, What do we have here? - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [Dodgers] Cel Cel Cel, What do we have here? (/showthread.php?tid=51) |
Re: [Dodgers] Cel Cel Cel, What do we have here? - LadyLightning - 11-18-2014 Plenty of games have a bounded accuracy system, where no matter the final calculations, you are ~always~ guaranteed to have a hit chance that will never fall below, say, 20%, or rise above 80%. 300 Hit vs. 200 Evade ~still~ has a hit chance of 80% under this system, ~not~ 100%. The same can be done with critical hits as well. Re: [Dodgers] Cel Cel Cel, What do we have here? - Lolzytripd - 11-18-2014 I'd rather it not be 100% bounded to a set number, having it based of a % of a stat or stats means that being good at dodging will net a a guaranteed dodge chance of a bigger margin vs even the most OP of 150+skill bosses that may exist at some point, while a black knight should not have the same threshold of a guaranteed safety Re: [Dodgers] Cel Cel Cel, What do we have here? - Maikito - 11-18-2014 Dodge/CEL is fine the way it is. If anything, I'd only be slightly interested in seeing a dodge lowering status effect/skill. That's about it. As other people have said, it's a counter, it does it's job well. Nerfing CEL would only imbalance the game further seeing as the only real counter to the defense ignoring guns is to literally dodge. Re: [Dodgers] Cel Cel Cel, What do we have here? - Rendar - 11-18-2014 A -dodge Status Ailment might be somewhat useful. SUNDER LEGS, immobilization, or even that one frost shell from MG. All cause you to become jittery/immobile and lose some dodge. It might be decent. Tbh, taking called shots to peoples legs from certain classes would be nice. Less damage, but hampers their mov/dodge. Seems decent enough. Re: [Dodgers] Cel Cel Cel, What do we have here? - Lolzytripd - 11-18-2014 wrong thread Re: [Dodgers] Cel Cel Cel, What do we have here? - Ranylyn - 11-19-2014 "[url=http://www.neus-projects.net/viewtopic.php?p=601#p601 Wrote:Rendar » Tue Nov 18, 2014 1:04 pm[/url]"]A -dodge Status Ailment might be somewhat useful. SUNDER LEGS, immobilization, or even that one frost shell from MG. All cause you to become jittery/immobile and lose some dodge. It might be decent. Tbh, taking called shots to peoples legs from certain classes would be nice. Less damage, but hampers their mov/dodge. Seems decent enough. So long as you need to actually land the first hit to make succesive hits easier, I'm completely okay with this suggetion. For example, Let's say you only have a 30% chance to hit, that's still roughly a 1/3 chance. And if that can jack your future odds up to 3/4, it's worth going for, right? Hell, giving them a fair bonus hit chance would not be a bad idea, if it does less damage. If it's an autohit, then dodge is totally screwed since literally the only things that don't negate it will suddenly be able to negate it, defeating the point of dodging at all, completely. Would not support this if it's an autohit. EDIT: Fixed typos. I hate my keyboard; my S key is dying and are often missing. Re: [Dodgers] Cel Cel Cel, What do we have here? - Sarinpa1 - 11-22-2014 "[url=http://www.neus-projects.net/viewtopic.php?p=95#p95 Wrote:Soapy » Wed Nov 12, 2014 9:49 pm[/url]"]1. muh single class has another class that counters it I cannot stress this out enough. Not to mention, by the bazzilion topics you throw up on almost daily basis, I would think you would notice a pattern. The pattern being that half the points above apply to most of them. Re: [Dodgers] Cel Cel Cel, What do we have here? - Joseph Jostar - 12-01-2014 I don't understand how it isn't a common sense thing for most of you, but there shouldn't ever be a point where, when two people go against eachother with similar level/stats and different classes, that one should completely 100% of the time be unable to so much as DAMAGE the opponent just because of a bad matchup in classes and for not taking (or not HAVING) an autohit skill. At a severe disadvantage? Yes, sure, absolutely. But completely and utterly without a snowball's chance in hell of even dealing damage? Never. Like, I know you're obsessed with this RPS idea of balance where one class automatically beats another (even though nothing beats evokers/gs) but let me be the first to tell you something that might be SHOCKING to hear: Being completely shut down with no chance at all, whatsoever, just because your opponent got all their dodge innates isn't fun. Even stuff that's literally designed to shut something down (like blade barrier vs gunners, for example) still gives them something they can do to counter it (flank them and fire away). It's just not fun for anyone but the dodger, and it's certainly not balance. I mean, what happened to that boast from Sigrogana Legend 1? "Who says good roleplay and good gameplay can't exist together?" Re: [Dodgers] Cel Cel Cel, What do we have here? - Soapy - 12-02-2014 "[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats evokers)Monk Kensei Lantern Bearer Summoner Arbalest Ghost Void Assassin "[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats gs)Magic Gunner Lantern Bearer You get 2 classes. I can't imagine how you people would feel about a game that's actually remotely difficult. Re: [Dodgers] Cel Cel Cel, What do we have here? - Joseph Jostar - 12-02-2014 "[url=http://neus-projects.net/viewtopic.php?p=1426#p1426 Wrote:Soapy » Mon Dec 01, 2014 8:33 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=1421#p1421 Wrote:Joseph Jostar » Mon Dec 01, 2014 2:59 pm[/url]"](nothing beats evokers)Monk okay got anything on-topic to add or did you just come here to be smart? |