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Critical Evasion! - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Critical Evasion! (/showthread.php?tid=5464) |
Re: Critical Evasion! - Autumn - 07-10-2018 "Noxid" Wrote:I'd agree with lowering conduiz effectiveness. Doesn't seem right to me that a spellblade type character should be better at casting spells than a dedicated mage. Qinglongram is way better than what any conduiz weapon can live up to save for maybe an abuse case like kingslayer. Reducing conduiz effectiveness can be a good start for chipping away at physical dealers having ways to inflict massive magic damage as well, but the real problem lies in the fan-tomes, damage mods and lightning critical mod here. Re: Critical Evasion! - Lolzytripd - 07-11-2018 -off topic, if we're talking about reducing conduiz I figure making it a flat .75 modifier to damage. Also if we ever give the other metals elemental casting, .75 would fit (almost no one uses metals anymore since remains are much more minmaxed) |