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The dangerous precedent set in Dormeho. - Printable Version

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Re: The dangerous precedent set in Dormeho. - Autumn - 09-17-2018

"Yark" Wrote:Your post was irrelevant because selecting a different location does not change the system described in this thread. Regardless of where a house exists, we can force owners to open doors inside. Is that really something we all want? Of course since most of you are short-sighted and uncreative you'll say yes, until we demonstrate that it's a problem. And then you'll be posting threads about it, just like you are wont to do about combat balance after you fight us.

(Also, it's "could have." Important, as a role-player, for you to know this.)

Of course Yark, you're much smarter than us, please tell me exactly how its done.


Re: The dangerous precedent set in Dormeho. - Sawrock - 09-17-2018

It is exactly how it is done. Proper roleplay can bypass gameplay's mechanical limitations, using a GM when needed. It has happened before for many situations, and it will continue to happen. It has happened to me and many others. It is a gray situation; taking game mechanics literally and not allowing anyone in is as bad as letting doors not be locked at all in the first place. It is contextual.