The dangerous precedent set in Dormeho. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: General Discussion (https://neus-projects.net/forums/forumdisplay.php?fid=9) +--- Thread: The dangerous precedent set in Dormeho. (/showthread.php?tid=5646) |
Re: The dangerous precedent set in Dormeho. - Autumn - 09-17-2018 "Yark" Wrote:Your post was irrelevant because selecting a different location does not change the system described in this thread. Regardless of where a house exists, we can force owners to open doors inside. Is that really something we all want? Of course since most of you are short-sighted and uncreative you'll say yes, until we demonstrate that it's a problem. And then you'll be posting threads about it, just like you are wont to do about combat balance after you fight us. Of course Yark, you're much smarter than us, please tell me exactly how its done. Re: The dangerous precedent set in Dormeho. - Sawrock - 09-17-2018 It is exactly how it is done. Proper roleplay can bypass gameplay's mechanical limitations, using a GM when needed. It has happened before for many situations, and it will continue to happen. It has happened to me and many others. It is a gray situation; taking game mechanics literally and not allowing anyone in is as bad as letting doors not be locked at all in the first place. It is contextual. |