Great Reckoning Discussion - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Great Reckoning Discussion (/showthread.php?tid=2695) |
Re: Great Reckoning Discussion - Rendar - 06-07-2016 So, from the looks of it Phoenix didn't get touched upon from the Lantern Bearer skills. It's still WIL/2 + TOME POW + 14 Is this set to change any time in the near future? Re: Great Reckoning Discussion - Maikito - 06-08-2016 Imbue Strike Changes the damage type of the spear, since we have Elemental ATK, would it be too farfetched to hope for a future update where Elemental ATK actually affects the damage type the spear is converted to? It would seem more useful from a PvP and a PvE aspect, honestly. Re: Great Reckoning Discussion - Slydria - 06-08-2016 Long time no see. I'm not back yet but I couldn't help myself and decided to pop on a few times (in secret) on the test server to see the changes for myself and now that I've had a chance to gather my thoughts, I want to make some comments about gripes I have. (I've split it up in sections to make it a little less TL;DR.) Stats: New Skill Scaling: New Profiles: While yes, I know what I've said has been entirely critical, I don't think it's bad, in fact, I think the amount of effort put into all of this is insane (in the good way) but I have to get all of this off my chest because even though I'm not currently playing, I really want this to work out. Re: Great Reckoning Discussion - Autumn - 06-08-2016 I could never hope to get my uncomfortable feelings with the beta server's changes across in better words than the post above from Slydria, please heavily consider everything written in it, as a lot of it is what I believe as well. Re: Great Reckoning Discussion - Lolzytripd - 06-08-2016 yeah I agree with sly here on this topic especially considering promotion class technique scaling setting sun has had a legacy of being a willpower /spirit scaling fire kick. now it just scales on strength..... I mean sure I like elemental attack on some things but....all magic damage should have willpower somewhere in its damage formula. Re: Great Reckoning Discussion - Soapy - 06-08-2016 I agree with Sly in that we both see the same problems, but we have vastly different solutions. What should've been a (relatively) simple adjustment to stat gains and a few new stats instead almost completely removed diversity and individuality. Weapon and elemental scaling being tied to arbitrary stats, and skills/spells being tied to weapon scaling does not make the game more diverse as some would be led to believe. You are now completely limited to doing whatever your weapon scaling says you can do. The number of potential builds is only equal to the number of weapons in the game, and even for those with access to literally every item in the game (hi there) there aren't exactly a whole lot of options going around. This locks many people into having a choice between one or two weapons - that is, assuming their old build is even possible to adapt to the changes. Yes, some gimmick builds (especially single element focused ones, such as my bard that can now kill most people before they get a turn) thrive with the new scaling, and some are nearly unchanged, but others are doomed to suck (especially mages, such as my Evoker Lich that would now have to build str and luc to -maybe- do as much damage as before... while also dropping from 80+ cel and res to maybe 10 tops), and there are those that simply need to scrap their build entirely due to the wonky scaling of the weapons they once relied on. Instead of most people with the same class combination being largely similar (but with different equipment), most people with the same weapon are going to be near identical. Given the amount of effort that went into this, I find it highly unlikely that there's going to be any serious reverts, so I already have one foot out the door. Oh, and the new descriptions are like injecting garbage juice directly into my optic nerve. Re: Great Reckoning Discussion - Sarah54321 - 06-08-2016 Really I'm mostly bummed out about the descriptions. Re: Great Reckoning Discussion - MegaBlues - 06-08-2016 Sly really hit the nail on the head with most of this. I haven't touched the Beta because I'm a horrible person and don't want to deal with BYOND ads again, but I've seen and heard enough to have a few concerns. Stats and the like can be adjusted, but the descriptions bit really gets me. The current style of description is a little plain, but it allows for a great deal of customization (Thank you Soapy). This new style is rather intrusive, and the fact that you can view someone's equipment is horrible. I actually searched for the time when you asked people how they would feel about this, and I couldn't find it, even though it was a nice trip down memory lane. But I vaguely remember the community's response being overwhelmingly against giving people a metagame tool, especially with how much SL2 is being toted as a roleplaying game, and even more so as one with PvP as the main draw. (but keep up the good work, we're rooting for you despite it all) Re: Great Reckoning Discussion - Grandpa - 06-09-2016 I mostly have been letting everyone else do the whole beta testing thing for me, seeing as it's not something I'm too skilled at (that being: testing in general), however from the bit that I did play and from everything else I've been hearing, I really think Sly is right on literally every topic. The main problems I saw personally were just aptitude and the new description system. Which isn't to say it couldn't work, it just needs a lot of tweaking. Re: Great Reckoning Discussion - Neus - 06-09-2016 If you haven't beta tested much, or at all, feel free not to comment. |