Crit weapons. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Crit weapons. (/showthread.php?tid=3103) |
Re: Crit weapons. - Rendar - 08-06-2016 Tbh. Having weapons that scale off of guile is kinda fucking dumb because it makes strength seem a lot weaker. Especially because now I can build GUI. Get damage on my weapon... and get +CRIT damage with said weapon. That's just my two cents on the matter. Re: Crit weapons. - KhalidtheGrey - 08-06-2016 My point being you can just do both. You can do an autohit build with Redgull too. Re: Crit weapons. - Autumn - 08-06-2016 Redgull effects don't gain critical damage from weapons Khalid, they're 1.10+GUI* Re: Crit weapons. - KhalidtheGrey - 08-06-2016 I'm aware of this. Building more Gui in the first places means you get full weapon power from scaling AND you get to have a heft Gui boost for Regull's critical strikes. It invites you to grab a Jupiter badge. And you can afford more of it or more in other stats because it's an autohit build which doesn't require Ski. Re: Crit weapons. - Autumn - 08-06-2016 How is this any different than equipping a magnifying glass which scales 100% GUI? Re: Crit weapons. - KhalidtheGrey - 08-06-2016 It doesn't have nearly as much power as a Wo-dao. Which is the only thing that matters for an autohit build. It doesn't let me do crazy things like Kensei Sheath Sword+Counter Edge. I can't do Soldier skills without Reaver (Except incise). There''s no particular reason for me to use a Magnifying glass over a Wo-dao or Duodent. Or Guillotine. Sacrificing Str for Gui to do some scummy Redgull Reaver build is, well, niche and scummy. |