Regarding Instant Kills & Divine Ease Extra - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Regarding Instant Kills & Divine Ease Extra (/showthread.php?tid=10044) |
Regarding Instant Kills & Divine Ease Extra - Snake - 03-08-2023 TL;DR of the idea for dummies: Quote:This is an aesthetic suggestion. === Now for Divine Ease... Quote:Could it skip the mini-game in its entirety, and use Fray's animation followed by the final Mirror Shattering noise of the last Divine Eyes line? I think that'd look cooler than how it is now. RE: Regarding Instant Kills & Divine Ease Extra - renowner - 03-10-2023 I don't want the minigame skipped. I like it. And it slowly creating line images on npcs is also fun. The trait lets you still get a perfect success even if lag fucks you up, so I wouldn't want that changed at all. Vorpal instead of Akeshic does make more sense I think. RE: Regarding Instant Kills & Divine Ease Extra - Shujin - 03-10-2023 I mean in Divine Ease, you do not really have the time to reasonably pull it off anyway. So it might aswell be skipped. Although I am already happy that Dev made it snappier than it was on release, so I am a happy Shujin either way. It only need to stop ear raping everyone so I stop getting death threats when I use it! (A joke) RE: Regarding Instant Kills & Divine Ease Extra - Snake - 03-11-2023 Divine Ease doesn't really let you trace, if you do or not it will still result in success. So removing the line minigame serves to save us time, and give Divine Ease more purpose to be had, honestly. If I get another person asking for it to stay the way it is, I might change the suggestion for a fifth trait that just lets my suggestion happen instead, but I 'really' think things should be skipped and fully automated through an animation change. |