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[v.2.71b] Wild Ride is Wildly Awkward - Printable Version

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[v.2.71b] Wild Ride is Wildly Awkward - JamOfBoy - 03-16-2023

Wild Ride's description states that:
"after the ride ends, they will be knocked away 3 tiles and cured of Knocked Down."

The enemy you target will be cured of Knocked Down, but they will not be knocked 3 tiles away. You will both awkwardly occupy the same tile, that being the endpoint of the ride.

Tested on two different builds, but not extensively.


RE: [v.2.71b] Wild Ride is Wildly Awkward - Lolzytripd - 03-17-2023

I haven't had this problem with magic novas, which shotgun you using?


RE: [v.2.71b] Wild Ride is Wildly Awkward - Shujin - 03-17-2023

I have the same problem with... Mutated Shinesword but its a recent "change", cause I know it worked fine before my break.


RE: [v.2.71b] Wild Ride is Wildly Awkward - JamOfBoy - 03-19-2023

(03-17-2023, 02:13 AM)Lolzytripd Wrote: I haven't had this problem with magic novas, which shotgun you using?

Tested with a Crazy Coyote and The Kiss Farewell. It isn't anything to do with shotguns.


Quote:I have the same problem with... Mutated Shinesword but its a recent "change", cause I know it worked fine before my break.


Mhm! This wasn't an issue that came about with the recent Demon Hunter rework, this is certainly recent.


RE: [v.2.71b] Wild Ride is Wildly Awkward - Neus - 04-12-2023

I can't replicate this on the Prinny using a Yin. Test again when the testing server updates to 2.72 and see if it persists.


RE: [v.2.71b] Wild Ride is Wildly Awkward - Snake - 05-14-2023

This has been corrected by the way.