[v.2.71b] Wild Ride is Wildly Awkward - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v.2.71b] Wild Ride is Wildly Awkward (/showthread.php?tid=10087) |
[v.2.71b] Wild Ride is Wildly Awkward - JamOfBoy - 03-16-2023 Wild Ride's description states that: "after the ride ends, they will be knocked away 3 tiles and cured of Knocked Down." The enemy you target will be cured of Knocked Down, but they will not be knocked 3 tiles away. You will both awkwardly occupy the same tile, that being the endpoint of the ride. Tested on two different builds, but not extensively. RE: [v.2.71b] Wild Ride is Wildly Awkward - Lolzytripd - 03-17-2023 I haven't had this problem with magic novas, which shotgun you using? RE: [v.2.71b] Wild Ride is Wildly Awkward - Shujin - 03-17-2023 I have the same problem with... Mutated Shinesword but its a recent "change", cause I know it worked fine before my break. RE: [v.2.71b] Wild Ride is Wildly Awkward - JamOfBoy - 03-19-2023 (03-17-2023, 02:13 AM)Lolzytripd Wrote: I haven't had this problem with magic novas, which shotgun you using? Tested with a Crazy Coyote and The Kiss Farewell. It isn't anything to do with shotguns. Quote:I have the same problem with... Mutated Shinesword but its a recent "change", cause I know it worked fine before my break. Mhm! This wasn't an issue that came about with the recent Demon Hunter rework, this is certainly recent. RE: [v.2.71b] Wild Ride is Wildly Awkward - Neus - 04-12-2023 I can't replicate this on the Prinny using a Yin. Test again when the testing server updates to 2.72 and see if it persists. RE: [v.2.71b] Wild Ride is Wildly Awkward - Snake - 05-14-2023 This has been corrected by the way. |