Telegrad Combat Map - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Telegrad Combat Map (/showthread.php?tid=10300) |
Telegrad Combat Map - Rendar - 06-11-2023 Can.. the spawn positions on the Telegrad Combat map be pushed.. Jusssstt a smidge further away from eachother. The Northwest team's southeastern most positionĀ is capable of spawning within range of the southeast's teams northwest most positionĀ to get turn 0 instagibbed. I also don't mean this in regards to like raging silcut (which is a problem..) or Ranger with auto-longdraw + Gust Arrows range.. It's kind of ridiculous to spawn within walking distance of an opponent. Much less die before you even get your turn without a 1m movement option. RE: Telegrad Combat Map - renowner - 06-12-2023 Fighting in a cave can also put the sides within like 6 tiles of each other, too. . . |