Tuning Forkn't - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Tuning Forkn't (/showthread.php?tid=10336) |
Tuning Forkn't - Rendar - 06-23-2023 The Tuning Fork's On-Hit effect is as follows. On Hit: Deals up to X (X = character level or 10, whichever is higher) Sound magic damage to the target. (Depends on enemy armor. Heavy Armor = 100%, Light Armor = 50%, Unarmored = 25%) So, 60 damage if they're in heavy armor. 30 in light. 15 in Unarmored. This looks/sounds like a good on hit... Except it's affected by armor. And defence. On the Dev Room Fenribus.. it does nothing. Ren Brown attacks Fenrirberus with Tuning Fork! Critical Hit! Fenrirberus takes 119 Blunt physical damage. Fenrirberus takes 0 Sound magical damage. I'm not really asking for much, but changing this to BONUS DAMAGE = 50% of Sound Attack if enemy armor = METAL, or 25% of Sound attack if enemy armor =/= METAL... RE: Tuning Forkn't - Snake - 06-24-2023 Just make it ignore armor. Quite shrimple. |