Flame Art: Poison / Flame Art: Purification - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Flame Art: Poison / Flame Art: Purification (/showthread.php?tid=10371) |
Flame Art: Poison / Flame Art: Purification - Snake - 07-07-2023 This is not really very good for what it does, in both damage and poison chance, and I believe it can be made better by a large margin with a simple change. Quote:Flame Art (Poison) For 3 rounds of cooldown that doesn't prevent them from reapplying any buffs, this is also pretty unusable. So, to justify the cooldown, this could work better: Quote:Flame Art (Purification) RE: Flame Art: Poison / Flame Art: Purification - firehawk11 - 07-16-2023 I see this brought up time and time again. Yeah welcome to problem of why traits needs another rebalance. There is only really one option which is to choose Flame Art: EXPLOOOSION, most due to the fact it actually does something noticeable which can have an impact. Maybe this is the problem not enough racial traits has an impactful feeling to them. Take Hyattr Fire breath traits which don't really make Fire Breath useful just less terrible when you get the weird feeling to actually use it. |