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[2.78] Trap Extra Activation range - Printable Version

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+--- Thread: [2.78] Trap Extra Activation range (/showthread.php?tid=10513)



[2.78] Trap Extra Activation range - Autumn - 10-10-2023

For some reason or another, and this is not stated anywhere, traps gain extra range specifically when enemies are pulled or pushed nearby with most pushes/pulls, tested using a variety but the main one that makes the easiest is Pulling Shot, I can also  confirm both repel and cold front's knockback types also work the exact same way.

I'm not sure why this occurs but as you can see, not changing the activation method other than by letting Prinny walk into it and then pulling shotting Prinny into it, the trap grows significantly in size.

[Image: RjlG58n.png]
[Image: gmzjrFx.png]


This does not occur on any Knockback effect that makes the opponent simply take a step back like Warning Shot, Shotgun's KB or Warding Staff.

Steps to replicate:

1.) Lay down a trap (Ice/Entangle are easiest to see)
2.) Pull or Push someone near a trap by using anything but the skills I excluded above.
3.) Observe


RE: [2.78] Trap Extra Activation range - Rendar - 10-10-2023

I asked about this back in like.. March or April on the discord and I was told this was something a lot of other people had noticed. It's not `particularly` egregious if it is the actual intention...

But it do be big, especially for rain trap interactions.


RE: [2.78] Trap Extra Activation range - Neus - 10-20-2023

This has been corrected in 2.79.