(REALLY) Tall Character Sprite Guide/Giant Armor Appreciation Guide - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Guides (https://neus-projects.net/forums/forumdisplay.php?fid=50) +--- Thread: (REALLY) Tall Character Sprite Guide/Giant Armor Appreciation Guide (/showthread.php?tid=10525) |
(REALLY) Tall Character Sprite Guide/Giant Armor Appreciation Guide - Conteville - 10-15-2023 A Guide for Making Giant Armor Character Sprites Attempting to use this guide while implementing character faces is ill-advised. I shall not be liable for any atrocities you make in your attempts. 1. Find a good torso -Torsos with zero skin exposed work best for this method. Doing so would help create an illusion of a lower body, an essential aspect for the next step. -Samples include: -A good cape/back accessory fulfills the following conditions:
-Select the cape/back accessory you'll be using to cover up your face, it won't be seeing the light of day ever again. -Adjust its elevation with the Y+ or Y- command This is done so that the cape/back accessory acts as your new torso, while your torso acts as your legs. -Don't overdo it or a reminder of what was shall resurface (your old head).
-You may need to fiddle around with the layers if your other hats/accessories are being covered. -If you can't seem to bring an item(a) to the front-most layer as it is being covered up by a different item(b), try bringing item(b) back to a lower layer. 4. Accessorize as you deem fit -Masks, helmets, and headbands can all co-exist, but not with similar types (helmets can't stack with helmets, masks to masks, etc.). -Your hats become your new head, adjust their Y-Level so that they are positioned above your cape/back accessory (You can also emulate a hunch back by not doing this) -Adjusting the character size is optional, but it may make your character sprite look even larger 5.Wakka-Wakka Effect -Hats that are too spaced apart may break apart when moving, sometimes this creates the "Wakka-Wakka" effect where a helmet and a mask move separately from one another and this resembles Pac-Man opening and closing their mouth. To fix this, just adjust the Y-Level of the affected headwear so that either the effect is less-pronounced or there is no breakage at all. 6. Actual Height Values IC -Do note that you'll need actual approval for IC height. You can apply for approval in the Applications->Character Applications thread for height requests. And thus the guide concludes. Go forth and spread chaos you glorious giants |