Sawrock's and Trex's Class Ideas - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Sawrock's and Trex's Class Ideas (/showthread.php?tid=1062) |
Sawrock's and Trex's Class Ideas - Sawrock - 04-08-2015 Duelist -> Weapon Master Can use accessory slots to hold weapons for sub-attack. 35% STR 0% WIL 35% SKI 35% CEL 5% DEF 0% RES 10% VIT 0% FAI 20% LUC Archer -> Ranger Can use half-SKI, half-STR for bow weapon damage, unless full-STR is higher. 20% STR 0% WIL 50% SKI 30% CEL 10% DEF 0% RES 10% VIT 0% FAI 20% LUC Mage -> Illusionist Can create copies of self that secretly have 1 HP; attacking a copy makes them get reduced to 0 HP, but if they are within range, they attempt an attack against you. Can fake other skills to pretend to be other classes. However, these fake skills don't actually do anything. 0% STR 45% WIL 15% SKI 40% CEL 0% DEF 10% RES 10% VIT 0% FAI 20% LUC Martial Artist -> Grappler Can throw enemies, carry allies, and smack two enemies together, etc. Can also immobilze people to do various skills on them. 40% SKI 0% WIL 35% SKI 30% CEL 10% DEF 0% RES 15% VIT 0% FAI 10% LUC Summoner -> Rider Can ride youkai into battle. Can switch which youkai you ride mid-battle for large momentum cost. Has an invocation that summons random youkai from your youkai list that your allies can ride. 25% STR 10% WIL 30% SKI 30% CEL 0% DEF 0% RES 20% VIT 10% FAI 15% LUC Rogue -> Architect Sets up traps to control the battlefield. Traps have different triggers, such as movement, certain attack types, etc. 20% STR 0% WIL 45% SKI 35% CEL 5% DEF 0% RES 10% VIT 0% FAI 25% LUC Curate -> Doctor Can inflict statuses to enemies and allies that depend on their skill and their target's vitality. 0% STR 20% WIL 40% SKI 20% CEL 0% DEF 15% RES 30% VIT 0% FAI 15% LUC Soldier -> Berserker Can thwack allies with heavy weapons to send them flying towards enemies. Has the option to do a critical-hit-style build, but is mainly strength-based. Can enter a rage that gives them more stat boosts the more they're damaged while in rage. When they get out of rage, they are then drained. In addition, while in rage, if they reach 0 HP, they will not go unconscious. Further damage will reduce the duration of rage, so that if they're at 0 HP and their rage runs out, they will then go unconscious. 50% STR 0% WIL 30% SKI 15% CEL 10% DEF 0% RES 25% VIT 0% FAI 10% LUC Re: Sawrock's and Trex's Class Ideas - Sarinpa1 - 04-08-2015 Illusionist would have the problem that during combat you can tell what is an npc and what is a player because of the lag inbetween actions players have and the forwardness of npcs. They'd be as effective as papi butterflies. Would need large improvements to AI |