[v2.80] Blazing Drag - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v2.80] Blazing Drag (/showthread.php?tid=10669) |
[v2.80] Blazing Drag - Autumn - 12-18-2023 Homura's Potential "Blazing Wind' has a component where enemies take damage when passing through the fire tornado, but notably this is split for pushback/pulling skills like most regular tile effects have, notably there'll usually only ever be one blazing wind out on the field when it comes to players so while I don't think its necessarily a bug that this specific tile is splitting damage for pushes/pulls, I think that it might be an oversight given there'll only ever be one on the field at a time. The difference between critting a repel and not critting a repel could be upwards to 75-100 damage lost, because it splits the damage but I only have 1 blazing tornado out on the field at once. This would make it work with all knockbacks in an effective fashion instead of just a few. To replicate what I am referring to: -Try using Bash on an enemy into a flame tornado, the damage is not split -Try using any knockback more than 1 tile into a flame tornado (Such as Sharenzan or Crit Repel) and see the damage is split. RE: [v2.80] Blazing Drag - Neus - 01-03-2024 It's just how knockback effects work with tiles that deal damage. I'm not sure if I want to change it, since then I'd have to change things like Chill Tornado, what sort of things people could pull with it, etc. |