Repair (Engineer) needs change. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Repair (Engineer) needs change. (/showthread.php?tid=10672) |
Repair (Engineer) needs change. - Snake - 12-18-2023 This costs 5 SP, and spending SP on it only makes the skill use less FP, which means for a SP starved class like Engineer, no one will want to use it. While lowering this to 1 SP cost and calling it a day would be more than fair and enough, the fact the heal is tiny also does not help. So I'd like to propose the following for this, making it similar to Meditate, but scaling from Guile instead of Skill, not extending positive effects, having the possibility of happening immediately if you move, yadda yadda: Quote:Repair Quote:Rank 1: 14 FP, 2% Max HP. RE: Repair (Engineer) needs change. - Poruku - 12-18-2023 Yeah sure that sounds cool, even the weird part about using ingots RE: Repair (Engineer) needs change. - Snake - 12-20-2023 This was subtracted from my idea of Crafter base class, which uses items from your inventory to empower/enable its skills, rather than Focus. |