Macabre Materials - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Macabre Materials (/showthread.php?tid=10850) |
Macabre Materials - Rendar - 02-23-2024 Currently, Macabre Culture is. Well. Garbage. It gives +Ele Attack if you wear gear made out of Remains material. Unfortunately. Gear that isn't your weapons or armor are usually given Resistance to a specific material of 5% per. +Ele Attack is basically never worth it in comparison to covering up a weakness. My suggestion here is to just simply buff the Remains Materials as a whole, giving them +Ele Resistance of 5% to the Macabre bonus it gives. Allowing Apertaurus and Reapers to get a very small buff, and also stop having gear that drops a useless material type for everyone else. RE: Macabre Materials - Poruku - 02-27-2024 the ele atk isn't bad, but it feels bad that you're giving up resistance. TBH a good fix to this would be to buff remains for equipment that isn't armor or weapon. It feels bizarre that your dragon remains sword is really good but that doesn't matter at all for your gloves and helmet RE: Macabre Materials - Snake - 02-27-2024 True, all should get either elemental resistance or maybe 1% damage reduction to all damage. RE: Macabre Materials - Autumn - 02-29-2024 Anything that makes the remain types other than Fireblood/Dragon better is a win in my book. |