[v2.83 v2] Trap Oddities - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v2.83 v2] Trap Oddities (/showthread.php?tid=10892) |
[v2.83 v2] Trap Oddities - Autumn - 03-02-2024 Traps seem to have a couple of oddities that are inconsistent with most other skills in the game, the first one I think you are aware of so I am unsure of if its a bug, it is an inconsistency so I'll state it, but the 2nd one almost assuredly seems like a bug to me as well. 1) Traps appear to inflict targets regardless of if the attack hits or not, through Body of Isesip/Glancing/Full Dodge 2) Traps appear to be able to roll infliction checks against corpses: It seems like traps just don't have infliction tied to the actual hit itself, which is perfectly understandable but I figured I'd throw this up anyway in case this isn't intended. RE: [v2.83 v2] Trap Oddities - Neus - 03-06-2024 Probably about time to fix this, so this has been corrected in 2.84c. |