Remains Harvesting - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Remains Harvesting (/showthread.php?tid=10932) |
Remains Harvesting - Trexmaster - 03-09-2024 Since the bug with the terminal upgrade being far too effective was patched (as before I had not realized it was bugged to begin with) gathering remains can be very tedious if you wind up rolling poorly repeatedly, even with maximum investment. I'd suggest the system be changed so that you gain progress toward attaining the remain(s) in question with each gather attempt if the gathering attempt failed, eventually guaranteeing the remains. The idea being that each attempt is getting you closer to completing the harvest as opposed to it being the same odds every single time you try. Of course if that's too much work it'd be nice if the talent was more effective than it currently is, failing 5-6+ times in a row so frequently at max investment (110 Harvest Modifier) is annoying to say the least, for something you do at the end of nearly every fight (that yields remains). RE: Remains Harvesting - sirtrex - 03-10-2024 Bonesawing wouldn't be so punishing if bonesaws worked like rusty pickaxes. Then we could buy or craft hundreds of them,and the failures wouldn't matter that much. Having each saw have weight, and having to navigate a menu to use one when many are in a single inventory makes remains gathering too much of a hassle without a golden bonesaw. |