Arcane Whip Sub(servient) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Arcane Whip Sub(servient) (/showthread.php?tid=10937) |
Arcane Whip Sub(servient) - GameGirlColour - 03-10-2024 Arcane Whip is in an odd state as a skill, as although it can be beneficial to have, it's typically not worth Main Classing Ruler over other classes. This is mainly due to the Arcane Enchantment, which makes Arcane Whip redundant. I feel it may be a beneficial change to make this skill not require Main Class, as skills in other classes that are reliant on weapon type (Such as One-Hit Wonder and Akimbo for MG and Katana Master for Kensei) don't require Main Class to be used. These types of skills are strong but have a restriction placed upon them through requiring specific weapon types, so it makes sense that they aren't Main Class reliant as they're reliant on something else. Arcane Whip is already a situation skill due to Tome Whips not requiring it, so making this change may allow for more flexibility and usage regarding non-Tome Whips. RE: Arcane Whip Sub(servient) - Poruku - 03-12-2024 Yeah that's probably a good idea. I don't see why not. It's probably only relevant for rather specific class combos anyway, and I don't see a reason to limit the build diversity unless one of those builds becomes too strong / a problem due to being able to use a whip as a casting tool... |