[2.85] wait i'm floated - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [2.85] wait i'm floated (/showthread.php?tid=10993) |
[2.85] wait i'm floated - MultiWonder - 03-24-2024 Certain moves that push enemies along with you (Hirazuki) can sometimes leave the user in places where they shouldn't be (like in a wall or floating, like in the case of the ledges in the Sea of Clouds). The conditions are fairly specific though. To recreate this: Target a heavy enemy (an enemy that cannot be pushed via normal means, like a Gold Beetle or a Wings of Fire) with Hirazuki while aiming directly at a wall (or ledge). Since these enemies can't be moved normally, they'll be pushed out of the way with the user running forward still, but instead of stopping at a wall or obstruction, the user will instead pass through it for the full duration of the skill. (Image provided... NOW it is.) I'm admittedly going to be a bit sad to see this go, mostly because from a mechanical standpoint it's nice to run through small obstructions this way (and is why I initially believed it to be intentional in some cases), but then I noticed I was floating one day. Very silly stuff. I'm going to miss the Wile E. Coyote memes... o7 RE: [2.85] wait i'm floated - Neus - 04-07-2024 This should be corrected in 2.85e. |