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[v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - Printable Version

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+--- Thread: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel (/showthread.php?tid=11162)



[v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - WaifuApple - 05-31-2024

[Image: HnGw4E3.png]
These flower pots right here, despite seeming like they should overlay high on the top part, are dense in the top part. This puts them out of line with other plant pot types that allow you to stand behind them.

[Image: njjdRmG.png]

The top of the corners of fences - and this seems to be the case for both the wooden fences and the metal fences, is the only part of the fences that happens to be dense. Changing this to high shouldn't make the fences something you can walk through diagonally, so I think this is probably a bug that can be fixed.

[Image: Pls6wda.png]

There are issues with the frame not properly connecting to the wall beside it in the small snow map interior - not the map request tavern one.

[Image: p5Bq9XE.png]

This map in the highway between Geladyne and Meiaquar has a rock just before the bridge to the first outpost that is meant to be in two parts, but only the first part is here, leading to a harsh cut off in the rock.

[Image: OZZVPS9.png]

In the Vale the billboard seems to clip under the wagon. The autojoin also completely breaks underneath the windmill building, likely should be replaced with preset tiles if possible.

[Image: cHs8HKb.png]

The broken joined tiles also happens in the bottom section of Telegrad, where buildings intersect with the path.

[Image: aBo2doC.png]

In Sharis Forest, where the castle intersects the land, the land harshly cuts off rather than curving to appear like it continues beyond this point.

[Image: KK7myD9.png]

In the highway between Telegrad and Duyuei, the bridge closest to Duyuei is missing part of the edge right near the leftmost pole.

[Image: SbdNDpL.png]

In the Wastes, the tower opposite the wall has dark spots where there are no sand tiles underneath it.

[Image: ysE1jdI.png]

Also in the wastes, in the pit where the ruins once were, the left cliff is connecting to the other side oddly. On the top right the cliff edge is also trying to connect to the sand / ruin path.


RE: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - Neus - 05-31-2024

This has been corrected in 2.87 v3.


RE: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - WaifuApple - 06-01-2024

[Image: 4b7gZuD.png]

Checked over these, and the void on the right side has been replaced with sand, though should have probably been replaced with a tower piece. The void on the left side however is still there.

[Image: bXf7Iww.png]

The odd joining at the left side of the pit is still present, seems to be that a shaded part is trying to connect to an unshaded part.


[Image: 5EOpo5O.png]

The newly added piece for the bridge between Telegrad and Duyuei is trying to connect to a different direction, too.

[Image: TNA4wWA.png]

The pathway was fixed on one part of the mental health building, but the issue still appears where the top part of it crosses the path instead.


RE: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - Neus - 06-27-2024

Corrected again.


RE: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - WaifuApple - 06-27-2024

The left side of the tower near the wall in the Wastes still has void peeking out underneath. The right side of the tower is completely fixed, though.


RE: [v.2.87 v2] Assorted Map Oddities, The Immediate Sequel - Neus - 07-05-2024

This has been corrected in 2.88 v6.